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	<channel>
		<atom:link href="https://podcast.play.date/index.xml" rel="self" type="application/rss+xml"/>
		<title>Playdate Podcast</title>
		<link>https://podcast.play.date</link>
		<pubDate>Thu, 31 Jul 2025 12:00:00 GMT</pubDate>
		<language>en-us</language>
		<copyright><![CDATA[© Panic Inc]]></copyright>
		<docs>https://podcast.play.date/</docs>
		<itunes:subtitle><![CDATA[Stories from developers, designers, and the team behind Playdate – the little yellow game console with a crank.]]></itunes:subtitle>
		<itunes:author>Panic</itunes:author>
		<itunes:summary><![CDATA[Playdate is the new handheld that comes with a unique 1-bit screen and 24 free games! The Playdate Podcast takes you behind the scenes for stories from game designers and developers, and the people who made the little yellow game console with a crank. Hear about the ups and downs of development, and get inspired to make your own Playdate games, using the free software development kit or Playdate’s no-code, browser-based game maker, Pulp!]]></itunes:summary>
		<description><![CDATA[Playdate is the new handheld that comes with a unique 1-bit screen and 24 free games! The Playdate Podcast takes you behind the scenes for stories from game designers and developers, and the people who made the little yellow game console with a crank. Hear about the ups and downs of development, and get inspired to make your own Playdate games, using the free software development kit or Playdate’s no-code, browser-based game maker, Pulp!]]></description>
		<itunes:keywords>
			panic, panic inc, playdate, mac, apple, software, tech
		</itunes:keywords>
		<itunes:owner>
			<itunes:name>Panic</itunes:name>
			<itunes:email>podcasting@panic.com</itunes:email>
		</itunes:owner>
		<itunes:image href="https://podcast.play.date/" />
		<itunes:category text="Leisure">
			<itunes:category text="Video Games" />
		</itunes:category>
		<itunes:category text="Technology" />
		<itunes:explicit>no</itunes:explicit>
		<itunes:type>episodic</itunes:type>

		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>16</itunes:episode>
			<title>Taria &amp; Como</title>
			<itunes:title>Taria &amp; Como</itunes:title>
			<pubDate>Thu, 31 Jul 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e16-Taria-and-Como.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e16/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game's development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game's fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate's specific audio quirks.


]]></description>
			<content:encoded><![CDATA[
				<p>Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game’s development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game’s fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate’s specific audio quirks.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/taria-and-como/">Taria &amp; Como</a></li>
<li><a href="https://www.kiphendersonart.com">Kip Henderson</a></li>
<li><a href="https://www.jessehaugen.com">Jesse Haugen</a></li>
<li><a href="https://www.juveeproductions.com">JuVee Productions</a></li>
<li><a href="https://calixjumio.me">César Dominguez Garcia</a></li>
<li><a href="https://www.jessehaugen.com/tariaandcomoost">Taria &amp; Como OST</a></li>
<li><a href="https://imagecomics.com/comics/series/east-of-west">East of West</a></li>
<li><a href="https://twinery.org">Twine</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Lego_Movie">The Lego Movie</a></li>
<li><a href="https://en.wikipedia.org/wiki/Daredevil_(film)">Daredevil (2003)</a></li>
<li><a href="https://en.wikipedia.org/wiki/Finding_Nemo">Finding Nemo</a></li>
<li><a href="https://www.instagram.com/p/CBoedlVluZg/?img_index=3">Kip’s Darth Vader comic commission</a></li>
<li><a href="https://www.instagram.com/reel/DMN22TdJnZZ/">Kip’s art BTS video</a></li>
<li><a href="https://en.wikipedia.org/wiki/Marvel%27s_Spider-Man_(video_game)">Spiderman Video Game</a></li>
<li><a href="https://procreate.com">Procreate</a></li>
<li><a href="https://www.gimp.org">Gimp</a></li>
<li><a href="https://www.youtube.com/channel/UCq8DICunczvLuJJq414110A">Zach King</a></li>
<li><a href="https://en.wikipedia.org/wiki/Roland_Juno-60">Roland Juno 60 Synth</a></li>
<li><a href="https://bsky.app/profile/asirawr.bsky.social">Arisa Sudangnoi on Bluesky</a></li>
<li><a href="https://sweetbabyinc.com">Sweet Baby Inc.</a></li>
<li><a href="https://en.wikipedia.org/wiki/Portal_(video_game)">Portal</a></li>
<li><a href="https://podcast.play.date/episodes/s02e16/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e16/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="42090636" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e16-Taria-and-Como.mp3" />
			<itunes:duration>43:37</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack might empower you to be a force for good.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game's development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game's fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate's specific audio quirks.


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art, puzzle games, platformers, puzzle platformers, action puzzle games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>15</itunes:episode>
			<title>Black Hole Havoc</title>
			<itunes:title>Black Hole Havoc</itunes:title>
			<pubDate>Thu, 24 Jul 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e15-Black-Hole-Havoc.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e15/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[How did a shared love of Puzzle Bobble and a question about Pulp lead to a Cosmic connection? Drew Loebach, Antony Saillard, and Karim Chair talk about how they teamed up to make Black Hole Havoc a fun and challenging action puzzle game filled with goofy jokes, silly surprises, and glorious animated cutscenes. 

]]></description>
			<content:encoded><![CDATA[
				<p>How did a shared love of Puzzle Bobble and a question about Pulp lead to a Cosmic connection? Drew Loebach, Antony Saillard, and Karim Chair talk about how they teamed up to make Black Hole Havoc a fun and challenging action puzzle game filled with goofy jokes, silly surprises, and glorious animated cutscenes.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/black-hole-havoc/">Black Hole Havoc</a></li>
<li><a href="https://www.cosmicbrosgames.com">Cosmic Bros Games</a></li>
<li><a href="https://cosmicbrosgames.bandcamp.com/album/black-hole-havoc-cosmic-soundtrack">Black Hole Havoc OST</a></li>
<li><a href="https://bsky.app/profile/drew-lo.bsky.social">Drew Loebach on Bluesky</a></li>
<li><a href="https://play.date/games/jolly-chimp-champ/">Jolly Chimp Champ</a></li>
<li><a href="https://en.wikipedia.org/wiki/Dr._Mario">Dr. Mario</a></li>
<li><a href="https://play.date/pulp/">Pulp</a></li>
<li><a href="https://play.date/dev/#cardSDK">Playdate SDK</a></li>
<li><a href="https://play.date/games/shadowgate-pd/">Shadowgate PD</a></li>
<li><a href="https://www.nintendo.com/us/store/products/puzzle-bobble-bust-a-move-16-bit-console-version-switch/?srsltid=AfmBOooRVFIjrUrmbvxq90Dt-IcgFUyNxpT1xPAyNjgPtm4YiImLVv-3">Puzzle Bobble/Bust-a-Move</a></li>
<li><a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System">Famicom/NES</a></li>
<li><a href="https://en.wikipedia.org/wiki/Dr._Slump">Dr. Slump</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mr._Osomatsu">Osomatsu-san/Mr. Osomatsu</a></li>
<li><a href="https://play.date/games/pickpackpup/">Pick Pack Pup</a></li>
<li><a href="https://play.date/games/comet/">Comet (Coming Soon!)</a></li>
<li><a href="https://podcast.play.date/assets/s02/e15/Black_Hole_Havoc_Pitch.pdf">Black Hole Havoc Pitch Deck</a></li>
<li><a href="https://podcast.play.date/episodes/s02e15/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e15/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="25370589" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e15-Black-Hole-Havoc.mp3" />
			<itunes:duration>26:12</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How a question about Pulp led Drew Loebach, Antony Saillard, and Karim Chair to become the Cosmic Bros and create Black Hole Havoc for Playdate Season Two]]></itunes:subtitle>
			<itunes:summary><![CDATA[How did a shared love of Puzzle Bobble and a question about Pulp lead to a Cosmic connection? Drew Loebach, Antony Saillard, and Karim Chair talk about how they teamed up to make Black Hole Havoc a fun and challenging action puzzle game filled with goofy jokes, silly surprises, and glorious animated cutscenes. 

]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art, arcade games, action games, action puzzle games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>14</itunes:episode>
			<title>Chance&#39;s Lucky Escape</title>
			<itunes:title>Chance&#39;s Lucky Escape</itunes:title>
			<pubDate>Thu, 17 Jul 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e14-Chances-Lucky-Escape.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e14/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Has luck finally run out for the world's luckiest dog? Chance's Lucky Escape creators Yann Margan and Julia Minamata talk about the game's origins, using ALL of Playdate's controls, inspirations from retro cartoons and films, and the fun of subverting expectations.

]]></description>
			<content:encoded><![CDATA[
				<p>Has luck finally run out for the world’s luckiest dog? Chance’s Lucky Escape creators Yann Margan and Julia Minamata talk about the game’s origins, using ALL of Playdate’s controls, inspirations from retro cartoons and films, and the fun of subverting expectations.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/chances-lucky-escape/">Chance’s Lucky Escape</a></li>
<li><a href="http://www.golosogames.com">Goloso Games</a></li>
<li><a href="https://www.juliaminamata.com">Julia Minamata</a></li>
<li><a href="https://play.date/games/spike-ii-the-great-emu-war/">Spike II: The Great Emu War</a></li>
<li><a href="https://www.thecrimsondiamond.com">The Crimson Diamond</a></li>
<li><a href="https://play.date/games/recommendation-dog/">Recommendation Dog!!</a></li>
<li><a href="https://bsky.app/profile/writnelson.bsky.social">Xalavier Nelson, Jr. on Bluesky</a></li>
<li><a href="https://www.strangescaffold.com">Strange Scaffold</a></li>
<li><a href="https://x.com/cabel/status/1296213351479930880">Cabel’s post about Julia’s twitch stream discovery</a></li>
<li><a href="https://www.adventurexpo.org">Adventure X</a></li>
<li><a href="http://www.golosogames.com/index.php/inspector-waffles/">Inspector Waffles</a></li>
<li><a href="https://en.wikipedia.org/wiki/Text_parser">Text Parser Adventure</a></li>
<li><a href="https://en.wikipedia.org/wiki/La_Ch%C3%A8vre">La Chèvre</a></li>
<li><a href="https://podcast.play.date/episodes/s01e17/">Playdate Podcast s01e17: Saturday Edition and Star Sled</a></li>
<li><a href="https://play.date/games/saturday-edition/">Saturday Edition</a></li>
<li><a href="https://en.wikipedia.org/wiki/Kazuma_Kiryu">Kazuma Kiryu</a></li>
<li><a href="https://en.wikipedia.org/wiki/Yakuza_(franchise)">Yakuza/Like a Dragon Game Series</a></li>
<li><a href="https://www.imdb.com/name/nm6135552/mediaviewer/rm3199812609/?ref_=nm_ov_m_sm">Conor McGregor in Road House (2024)</a></li>
<li><a href="https://en.wikipedia.org/wiki/Texture_atlas">Spritesheets</a></li>
<li><a href="https://podcast.play.date/episodes/s02e14/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e14/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="28984722" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e14-Chances-Lucky-Escape.mp3" />
			<itunes:duration>29:58</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Yann Margan and Julia Minamata on what they love most about adventure games (it&#39;s not the puzzles!) and how they subvert expectations in Chance&#39;s Lucky Escape!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Has luck finally run out for the world's luckiest dog? Chance's Lucky Escape creators Yann Margan and Julia Minamata talk about the game's origins, using ALL of Playdate's controls, inspirations from retro cartoons and films, and the fun of subverting expectations.

]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art, adventure games, point-and-click</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>13</itunes:episode>
			<title>This Week on Blippo+ — Week 06</title>
			<itunes:title>This Week on Blippo+ — Week 06</itunes:title>
			<pubDate>Mon, 07 Jul 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e13-Audio-EPG-Week-06.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e13/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[PAGING PATIENT ZERO - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+


]]></description>
			<content:encoded><![CDATA[
				<p>PAGING PATIENT ZERO - Your audio Electronic Program Guide summary of what’s on this week, only on Blippo+</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://blippo.plus/depg/">The Desktop EPG</a></li>
<li><a href="https://blippo.plus">Blippo+</a></li>
<li><a href="https://podcast.play.date/episodes/s02e13/">Podcast Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e13/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="605285" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e13-Audio-EPG-Week-06.mp3" />
			<itunes:duration>00:24</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Your audio Electronic Program Guide summary of Week 06 on Blippo+]]></itunes:subtitle>
			<itunes:summary><![CDATA[PAGING PATIENT ZERO - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, blippo, blippo+, crank, indie games, game development, art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>12</itunes:episode>
			<title>Tiny Turnip</title>
			<itunes:title>Tiny Turnip</itunes:title>
			<pubDate>Wed, 02 Jul 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e12-Tiny-Turnip.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e12/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Luke Sanderson on how his game Tiny Turnip, a crank-centric climbing metroidvania, grew from its sibling game, Turnip Mountain! How'd he land on the game's unique mechanics? And why a turnip? PLUS: level design, difficulty balancing, and collaborating with composer Isabelle Chiming. 

]]></description>
			<content:encoded><![CDATA[
				<p>Luke Sanderson on how his game Tiny Turnip, a crank-centric climbing metroidvania, grew from its sibling game, Turnip Mountain! How’d he land on the game’s unique mechanics? And why a turnip? PLUS: level design, difficulty balancing, and collaborating with composer Isabelle Chiming.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/tiny-turnip/">Tiny Turnip</a></li>
<li><a href="https://bsky.app/profile/lukesanderson.bsky.social">Luke Sanderson on Bluesky</a></li>
<li><a href="https://isabellechiming.bandcamp.com">Isabelle Chiming on Bandcamp</a></li>
<li><a href="https://store.steampowered.com/app/2138410/Turnip_Mountain/">Turnip Mountain</a></li>
<li><a href="https://play.date/games/paper-pilot/">Paper Pilot</a></li>
<li><a href="https://en.wikipedia.org/wiki/Metroid">Metroid</a></li>
<li><a href="https://en.wikipedia.org/wiki/Castlevania">Castlevania</a></li>
<li><a href="https://en.wikipedia.org/wiki/Metroidvania">metroidvania</a></li>
<li><a href="https://store.steampowered.com/app/70300/VVVVVV/">VVVVVV</a></li>
<li><a href="https://devforum.play.date">Playdate Developer Forum</a></li>
<li><a href="https://devforum.play.date/t/fluid-library-on-github/12240">Fluid Library by Dustin Mierau</a></li>
<li><a href="https://en.wikipedia.org/wiki/QWOP">QWOP</a></li>
<li><a href="https://store.steampowered.com/app/1061090/Jump_King/">Jump King</a></li>
<li><a href="https://youtu.be/kB1dXzHcuQg">Wallace and Gromit: Shopper 13</a></li>
<li><a href="https://ldtk.io">LDTK Level Editor</a></li>
<li><a href="https://www.plasticfernstudios.com">Plastic Fern</a></li>
<li><a href="https://podcast.play.date/episodes/s02e12/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e12/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="19491103" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e12-Tiny-Turnip.mp3" />
			<itunes:duration>20:05</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Luke Sanderson unearths the story of Tiny Turnip, his climbing metroidvania!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Luke Sanderson on how his game Tiny Turnip, a crank-centric climbing metroidvania, grew from its sibling game, Turnip Mountain! How'd he land on the game's unique mechanics? And why a turnip? PLUS: level design, difficulty balancing, and collaborating with composer Isabelle Chiming. 

]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art, metroidvania, action games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>11</itunes:episode>
			<title>This Week on Blippo+ — Week 05</title>
			<itunes:title>This Week on Blippo+ — Week 05</itunes:title>
			<pubDate>Thu, 19 Jun 2025 10:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e11-Audio-EPG-Week-05.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e11/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[POWER TO THE PUMPULATOR - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+


]]></description>
			<content:encoded><![CDATA[
				<p>POWER TO THE PUMPULATOR - Your audio Electronic Program Guide summary of what’s on this week, only on Blippo+</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://blippo.plus/depg/">The Desktop EPG</a></li>
<li><a href="https://blippo.plus">Blippo+</a></li>
<li><a href="https://podcast.play.date/episodes/s02e11/">Podcast Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e11/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="612659" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e11-Audio-EPG-Week-05.mp3" />
			<itunes:duration>00:25</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Your audio Electronic Program Guide summary of Week 05 on Blippo+]]></itunes:subtitle>
			<itunes:summary><![CDATA[POWER TO THE PUMPULATOR - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, blippo, blippo+, crank, indie games, game development, art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>10</itunes:episode>
			<title>Shadowgate PD</title>
			<itunes:title>Shadowgate PD</itunes:title>
			<pubDate>Thu, 26 Jun 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e10-Shadowgate-PD.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e10/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Playdate is a console that feels both nostalgic and brand new—and Pixel Ghost's Ollie Coe has achieved that same blend of past influences and fresh adventure with Shadowgate PD! Hear what it took to bring this OFFICIAL remake to Playdate!

]]></description>
			<content:encoded><![CDATA[
				<p>Playdate is a console that feels both nostalgic and brand new—and Pixel Ghost’s Ollie Coe has achieved that same blend of past influences and fresh adventure with Shadowgate PD! Hear what it took to bring this OFFICIAL remake to Playdate!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/shadowgate-pd/">Shadowgate PD</a></li>
<li><a href="https://bsky.app/profile/pixelghost.bsky.social">Ollie Coe on Bluesky</a></li>
<li><a href="https://pixelghost.uk">Pixel Ghost website</a></li>
<li><a href="https://play.date/pulp">Playdate Pulp</a></li>
<li><a href="https://play.date/games/lifes-too-short/">Life’s Too Short</a></li>
<li><a href="https://play.date/games/lifes-too-short-a-christmas-spirit/">Life’s Too Short: A Christmas Spirit</a></li>
<li><a href="https://play.date/games/lifes-2-short-unhooked/">Life’s Too Short: Unhooked</a></li>
<li><a href="https://play.date/games/lifes-too-short-on-reflection/">Life’s Too Short: On Reflection</a></li>
<li><a href="https://play.date/games/time-from-earth/">Time From Earth</a></li>
<li><a href="https://discord.com/invite/zFKagQ2">Playdate Squad Discord</a></li>
<li><a href="https://en.wikipedia.org/wiki/Shadowgate">Shadowgate</a></li>
<li><a href="https://en.wikipedia.org/wiki/Zojoi">Zojoi</a></li>
<li><a href="https://en.wikipedia.org/wiki/Monkey_Island">Monkey Island game series</a></li>
<li><a href="https://en.wikipedia.org/wiki/Hugo%27s_House_of_Horrors">Hugo’s House of Horrors</a></li>
<li><a href="https://en.wikipedia.org/wiki/Discworld_(video_game)">Discworld game series</a></li>
<li><a href="https://www.plasticfernstudios.com">Plastic Fern</a></li>
<li><a href="https://linktr.ee/fatnose">Fatnose Games linktree</a></li>
<li><a href="https://podcast.play.date/episodes/s02e10/">Episode page (featuring Ollie and Than skeleton drawings!!)</a></li>
<li><a href="https://podcast.play.date/episodes/s02e10/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="20652748" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e10-Shadowgate-PD.mp3" />
			<itunes:duration>21:17</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Pixel Ghost&#39;s Ollie Coe on what it took to create the ultimate version of Shadowgate for Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Playdate is a console that feels both nostalgic and brand new—and Pixel Ghost's Ollie Coe has achieved that same blend of past influences and fresh adventure with Shadowgate PD! Hear what it took to bring this OFFICIAL remake to Playdate!

]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art, adventure games, pulp, classic point-and-click</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>9</itunes:episode>
			<title>CatchaDiablos</title>
			<itunes:title>CatchaDiablos</itunes:title>
			<pubDate>Mon, 23 Jun 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e09-CatchaDiablos.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e09/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Why hunt one demon when you can catch 'em all? Mario and JP of Amano Games talk about forming a game studio, the challenge of developing two games at once, and how they're always on a quest to learn new things! 

]]></description>
			<content:encoded><![CDATA[
				<p>Why hunt one demon when you can catch 'em all? Mario and JP of Amano Games talk about forming a game studio, the challenge of developing two games at once, and how they’re always on a quest to learn new things!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/catchadiablos/">CatchaDiablos</a></li>
<li><a href="https://bsky.app/profile/afk-mario.bsky.social">AFK Mario</a></li>
<li><a href="https://bsky.app/profile/jovenpaul.bsky.social">Joven Paul</a></li>
<li><a href="https://amano.games">Amano Games</a></li>
<li><a href="https://play.date/games/pullfrog/">Pullfrog</a></li>
<li><a href="https://play.date/games/devils-on-the-moon-pinball/">Devils on the Moon Pinball</a></li>
<li><a href="https://youtu.be/wSNBCK5gIcY?feature=shared">Playdate Update #6 Featuring Devils on the Moon Pinball</a></li>
<li><a href="https://podcast.play.date/episodes/s01e32/">Playdate Podcast Episode 32: Oom and Pullfrog</a></li>
<li><a href="https://discord.com/invite/zFKagQ2">Playdate Squad Discord</a></li>
<li><a href="https://www.image-line.com">FL Studio</a></li>
<li><a href="https://store.steampowered.com/app/113200/The_Binding_of_Isaac/">The Binding of Isaac</a></li>
<li><a href="https://store.steampowered.com/app/1794680/Vampire_Survivors/">Vampire Survivors</a></li>
<li><a href="https://en.wikipedia.org/wiki/List_of_Pok%C3%A9mon_video_games">Pokémon</a></li>
<li><a href="https://bsky.app/profile/asirawr.bsky.social">Arisa Sudangnoi</a></li>
<li><a href="https://en.wikipedia.org/wiki/Game_Boy">Game Boy</a></li>
<li><a href="https://www.demonstilt.com">Demon’s Tilt</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mega_Man">Mega Man</a></li>
<li><a href="https://en.wikipedia.org/wiki/Civilization_(video_game)">Civilization</a></li>
<li><a href="http://utopia.herogame.com/index_zh.html">Utopia</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Majora%27s_Mask">The Legend of Zelda: Majora’s Mask</a></li>
<li><a href="https://podcast.play.date/episodes/s02e09/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e09/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="38580814" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e09-CatchaDiablos.mp3" />
			<itunes:duration>39:58</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[JP and Mario of Amano Games talk about creating Season Two&#39;s CatchaDiablos in tandem with their upcoming pinball game, and how learning new things is what drives their love of game development!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Why hunt one demon when you can catch 'em all? Mario and JP of Amano Games talk about forming a game studio, the challenge of developing two games at once, and how they're always on a quest to learn new things! 

]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art, action games, playdate sdk</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>8</itunes:episode>
			<title>This Week on Blippo+ — Week 04</title>
			<itunes:title>This Week on Blippo+ — Week 04</itunes:title>
			<pubDate>Thu, 19 Jun 2025 10:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e08-Audio-EPG-Week-04.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e08/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[A LEAP OF FAITH — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+


]]></description>
			<content:encoded><![CDATA[
				<p>A LEAP OF FAITH — Your audio Electronic Program Guide summary of what’s on this week, only on Blippo+</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://blippo.plus/depg/">The Desktop EPG</a></li>
<li><a href="https://blippo.plus">Blippo+</a></li>
<li><a href="https://podcast.play.date/episodes/s02e08/">Podcast Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e08/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="710487" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e08-Audio-EPG-Week-04.mp3" />
			<itunes:duration>00:31</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Your audio Electronic Program Guide summary of Week 04 on Blippo+]]></itunes:subtitle>
			<itunes:summary><![CDATA[A LEAP OF FAITH — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, blippo, blippo+, crank, indie games, game development, art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>7</itunes:episode>
			<title>Long Puppy</title>
			<itunes:title>Long Puppy</itunes:title>
			<pubDate>Sun, 15 Jun 2025 10:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e07-Long-Puppy.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e07/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Eat, stretch, and fetch with Long Puppy designer and developer Indiana-Jonas, who walks us through the inspiration for his game, the challenges of translating his comic art style to 1-bit, and play-testing and iterating a LOT in order to figure out the gameplay loop. 

]]></description>
			<content:encoded><![CDATA[
				<p>Eat, stretch, and fetch with Long Puppy designer and developer Indiana-Jonas, who walks us through the inspiration for his game, the challenges of translating his comic art style to 1-bit, and play-testing and iterating a LOT in order to figure out the gameplay loop.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/long-puppy/">Long Puppy</a></li>
<li><a href="https://bsky.app/profile/indiana-jonas.bsky.social">Indiana-Jonas</a></li>
<li><a href="https://store.steampowered.com/app/1675000/Surmount_A_Mountain_Climbing_Adventure/">Surmount</a></li>
<li><a href="https://store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy/">Getting Over It with Bennett Foddy</a></li>
<li><a href="https://popagenda.co">Popagenda</a></li>
<li><a href="https://chromosphere-la.com/case-study/playdate/">Playdate Launch Animation by Chromosphere</a></li>
<li><a href="https://devforum.play.date">Playdate Dev Forum</a></li>
<li><a href="https://en.wikipedia.org/wiki/Katamari_Damacy">Katamari Damacy</a></li>
<li><a href="https://www.image-line.com">FL Studio</a></li>
<li><a href="https://en.wikipedia.org/wiki/Spelunky">Spelunky</a></li>
<li><a href="https://bsky.app/profile/asirawr.bsky.social">Arisa Sudangnoi</a></li>
<li><a href="https://sweetbabyinc.com">Sweet Baby Inc.</a></li>
<li><a href="https://bsky.app/profile/jurge.site">Jurge Cruz-Alvarez</a></li>
<li><a href="https://www.hollowknight.com">Hollow Knight</a></li>
<li><a href="https://store.steampowered.com/app/275390/Guacamelee_Super_Turbo_Championship_Edition/">Guacamelee</a></li>
<li><a href="https://www.celestegame.com">Celeste</a></li>
<li><a href="https://podcast.play.date/episodes/s02e07/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e07/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="21980980" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e07-Long-Puppy.mp3" />
			<itunes:duration>22:40</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Game designer and developer Indiana-Jonas on iterating ideas until they grew into Long Puppy!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Eat, stretch, and fetch with Long Puppy designer and developer Indiana-Jonas, who walks us through the inspiration for his game, the challenges of translating his comic art style to 1-bit, and play-testing and iterating a LOT in order to figure out the gameplay loop. 

]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, crank, indie games, game development, 1-bit art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>6</itunes:episode>
			<title>This Week on Blippo+ — Week 03</title>
			<itunes:title>This Week on Blippo+ — Week 03</itunes:title>
			<pubDate>Fri, 13 Jun 2025 10:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e06-Audio-EPG-Week-03.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e06/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[YOU CAN COUNT ON ME — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+ 


]]></description>
			<content:encoded><![CDATA[
				<p>YOU CAN COUNT ON ME — Your audio Electronic Program Guide summary of what’s on this week, only on Blippo+</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://blippo.plus/depg/">The Desktop EPG</a></li>
<li><a href="https://blippo.plus">Blippo+</a></li>
<li><a href="https://podcast.play.date/episodes/s02e06/">Podcast Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e06/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="655317" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e06-Audio-EPG-Week-03.mp3" />
			<itunes:duration>00:27</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Your audio Electronic Program Guide summary of Week 03 on Blippo+]]></itunes:subtitle>
			<itunes:summary><![CDATA[YOU CAN COUNT ON ME — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+ 


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, blippo, blippo+, crank, indie games, game development, art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>5</itunes:episode>
			<title>Otto&#39;s Galactic Groove!!</title>
			<itunes:title>Otto&#39;s Galactic Groove!!</itunes:title>
			<pubDate>Thu, 12 Jun 2025 10:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e05-Ottos-Galactic-Groove.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e05/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[What makes a great rhythm game? The creators of Otto’s Galactic Groove join us to talk about combining classic rhythm elements, a fun narrative, and great art—plus getting the feel and timing just right on Playdate. Get ready to crank your way through the cosmos, meeting funky characters, and playing even funkier tunes!


]]></description>
			<content:encoded><![CDATA[
				<p>What makes a great rhythm game? The creators of Otto’s Galactic Groove join us to talk about combining classic rhythm elements, a fun narrative, and great art—plus getting the feel and timing just right on Playdate. Get ready to crank your way through the cosmos, meeting funky characters, and playing even funkier tunes!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/ottos-galactic-groove/">Otto’s Galactic Groove</a></li>
<li><a href="https://pawprints.itch.io">Elliot (Pawprints)</a></li>
<li><a href="https://www.ediewoolfillustration.co.uk">Edie Woolf</a></li>
<li><a href="https://www.rupertcole.co.uk">Rupert Cole</a></li>
<li><a href="https://play.date/games/skwish/">Skwish</a></li>
<li><a href="https://www.trombonechamp.com">Trombone Champ</a></li>
<li><a href="https://pawprints.itch.io/otto-editor">Level Editor</a></li>
<li><a href="https://play.date/dev/#cardPulp">Pulp</a></li>
<li><a href="https://en.wikipedia.org/wiki/Guitar_Hero">Guitar Hero</a></li>
<li><a href="https://en.wikipedia.org/wiki/Gitaroo_Man">Gitaroo Man</a></li>
<li><a href="https://www.ddrgame.com">Dance Dance Revolution</a></li>
<li><a href="https://play.date/games/resonant-tale/">Resonant Tale</a></li>
<li><a href="https://artholecardifff.myshopify.com">Arthole in Cardiff</a></li>
<li><a href="https://en.wikipedia.org/wiki/Rhythm_Heaven_(series)">Rhythm Heaven/Rhythm Paradise</a></li>
<li><a href="https://en.wikipedia.org/wiki/Patapon">Patapon</a></li>
<li><a href="https://www.nintendo.com/us/store/products/taiko-no-tatsujin-rhythm-festival-switch/">Taiko no Tatsujin</a></li>
<li><a href="https://en.wikipedia.org/wiki/PaRappa_the_Rapper">PaRappa the Rapper</a></li>
<li><a href="https://en.wikipedia.org/wiki/Katamari_Damacy">Katamari Damacy</a></li>
<li><a href="https://www.otobokebeaver.com">Otoboke Beaver</a></li>
<li><a href="https://en.wikipedia.org/wiki/Le_Tigre">Le Tigre</a></li>
<li><a href="https://pixaki.com">Pixaki</a></li>
<li><a href="https://en.wikipedia.org/wiki/Tube_man">Skydancer/Tube Man</a></li>
<li><a href="https://podcast.play.date/episodes/s02e05/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e05/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="28516174" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e05-Ottos-Galactic-Groove.mp3" />
			<itunes:duration>29:29</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Elliot, Edie, and Rupert talk about their shared love of rhythm games, and how they teamed up to make Otto&#39;s Galactic Groove feel right at home on Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[What makes a great rhythm game? The creators of Otto’s Galactic Groove join us to talk about combining classic rhythm elements, a fun narrative, and great art—plus getting the feel and timing just right on Playdate. Get ready to crank your way through the cosmos, meeting funky characters, and playing even funkier tunes!


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, rhythm games, crank, indie games, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>4</itunes:episode>
			<title>Wheelsprung</title>
			<itunes:title>Wheelsprung</itunes:title>
			<pubDate>Sat, 07 Jun 2025 10:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e04-Wheelsprung.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e04/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[You'll flip for Wheelsprung, a platformer with nutty physics! Award-winning Playdate developers Nino van Hooff and Julie Bjørnskov have teamed up to create 34 levels of spring-loaded fun, where you play as a squirrel on a dirt bike. The duo discuss their collaboration on a game full of fun mechanics and detailed, hand-drawn art—and how they approached development challenges like difficulty balancing and sound design.


]]></description>
			<content:encoded><![CDATA[
				<p>You’ll flip for Wheelsprung, a platformer with nutty physics! Award-winning Playdate developers Nino van Hooff and Julie Bjørnskov have teamed up to create 34 levels of spring-loaded fun, where you play as a squirrel on a dirt bike. The duo discuss their collaboration on a game full of fun mechanics and detailed, hand-drawn art—and how they approached development challenges like difficulty balancing and sound design.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/wheelsprung/">Wheelsprung</a></li>
<li><a href="https://xn--juliebjrnskov-hnb.dk/">Julie Bjørnskov</a></li>
<li><a href="https://ninovanhooff.itch.io">Nino van Hooff on Itch</a></li>
<li><a href="https://play.date/games/gravity-express/">Gravity Express</a></li>
<li><a href="https://play.date/games/escape-the-arcade/">Escape the Arcade</a></li>
<li><a href="https://play.date/games/escape-the-boardgame/">Escape the Boardgame</a></li>
<li><a href="https://play.date/games/wheelsprung/">Dance Break Dance</a></li>
<li><a href="https://elastomania.com">Elastomania</a></li>
<li><a href="https://en.wikipedia.org/wiki/Lunar_Lander_(video_game_genre)">Lunar Lander game genre</a></li>
<li><a href="https://teenage.engineering">Teenage Engineering</a></li>
<li><a href="https://store.steampowered.com/app/2225070/Trackmania/">Trackmania</a></li>
<li><a href="https://cadin.github.io/panels/">Panels by Cadin Batrack</a></li>
<li><a href="https://github.com/ninovanhooff/wheelsprung/wiki/Level-Editor">Wheelsprung Level Editor</a></li>
<li><a href="https://play.date/dev/">Playdate SDK</a></li>
<li><a href="https://discord.com/invite/raBTab2mMH">Playdate Squad Discord</a></li>
<li><a href="https://podcast.play.date/episodes/s02e04/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e04/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="27310340" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e04-Wheelsprung.mp3" />
			<itunes:duration>28:13</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How award-winning Playdate devs Nino van Hooff and Julie Bjørnskov teamed up to create Wheelsprung, an action platformer with nutty physics you&#39;ll flip for!]]></itunes:subtitle>
			<itunes:summary><![CDATA[You'll flip for Wheelsprung, a platformer with nutty physics! Award-winning Playdate developers Nino van Hooff and Julie Bjørnskov have teamed up to create 34 levels of spring-loaded fun, where you play as a squirrel on a dirt bike. The duo discuss their collaboration on a game full of fun mechanics and detailed, hand-drawn art—and how they approached development challenges like difficulty balancing and sound design.


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, action games, crank, indie games, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>3</itunes:episode>
			<title>The Whiteout</title>
			<itunes:title>The Whiteout</itunes:title>
			<pubDate>Thu, 05 Jun 2025 10:30:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e03-The-Whiteout.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e03/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Steve Chipman, whose Playdate games have been featured on Engadget's "Best Of" lists and nominated for Playdate Community Awards, talks about his love of adventure games, their unique design challenges, and how he wanted to create something unlike anything he'd done before with his dark and brooding narrative adventure, The Whiteout.  


]]></description>
			<content:encoded><![CDATA[
				<p>Steve Chipman, whose Playdate games have been featured on Engadget’s “Best Of” lists and nominated for Playdate Community Awards, talks about his love of adventure games, their unique design challenges, and how he wanted to create something unlike anything he’d done before with his dark and brooding narrative adventure, The Whiteout.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/the-whiteout/">The Whiteout</a></li>
<li><a href="http://scenicroutesoftware.com">Scenic Route Software</a></li>
<li><a href="http://sgchipman.com">Steve Chipman’s Art</a></li>
<li><a href="https://apps.apple.com/us/app/scenic-routes-generations/id6446493824">Generations for iOS</a></li>
<li><a href="https://play.date/games/generations/">Generations for Playdate</a></li>
<li><a href="https://play.date/games/post-hero/">Post Hero</a></li>
<li><a href="https://play.date/games/shift/">Shift</a></li>
<li><a href="https://play.date/games/shift-2/">Shift II</a></li>
<li><a href="https://play.date/games/lillybug/">Lillybug</a></li>
<li><a href="https://play.date/games/four-corners/">Four Corners</a></li>
<li><a href="https://play.date/games/greed/">Greed</a></li>
<li><a href="https://play.date/games/ygmtb/">You’re Gonna Miss The Bus!</a></li>
<li><a href="https://play.date/games/garbage-scow-captain/">Garbage Scow Captain</a></li>
<li><a href="https://en.wikipedia.org/wiki/Sierra_Entertainment">Sierra On-Line/Sierra Entertainment</a></li>
<li><a href="https://boingboing.net/2019/05/23/playdate-a-tiny-game-console.html">Boing Boing Playdate mention</a></li>
<li><a href="https://www.engadget.com/gaming/best-playdate-games-190049201.html">Engadget’s Best Playdate Games for 2025</a></li>
<li><a href="https://www.youtube.com/@PlaydateSquad">Playdate Squad YouTube</a></li>
<li><a href="https://discord.com/invite/raBTab2mMH">Playdate Squad Discord</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mark_Crowe">Mark Crowe</a></li>
<li><a href="https://www.audacityteam.org">Audacity</a></li>
<li><a href="https://www.zapsplat.com">Zapsplat</a></li>
<li><a href="https://en.wikipedia.org/wiki/Chiaroscuro">Chiaroscuro</a></li>
<li><a href="https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter">EGA</a></li>
<li><a href="https://store.steampowered.com/app/305620/The_Long_Dark/">The Long Dark</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Road">The Road</a></li>
<li><a href="https://podcast.play.date/episodes/s02e03/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e03/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="23882975" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e03-The-Whiteout.mp3" />
			<itunes:duration>24:39</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Veteran Playdate developer Steve Chipman talks about creating something different for Season Two with his dark and brooding adventure game.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Steve Chipman, whose Playdate games have been featured on Engadget's "Best Of" lists and nominated for Playdate Community Awards, talks about his love of adventure games, their unique design challenges, and how he wanted to create something unlike anything he'd done before with his dark and brooding narrative adventure, The Whiteout.  


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, adventure games, crank, indie games, scenic route software, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>2</itunes:episode>
			<title>Fulcrum Defender</title>
			<itunes:title>Fulcrum Defender</itunes:title>
			<pubDate>Thu, 29 May 2025 16:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e02-Fulcrum-Defender.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e02/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[How long will you last in Fulcrum Defender? Find your optimal build and perfect your aiming skills to survive in this crank-powered, arcade action game! Jay Ma of Subset Games talks about what makes a great action game, getting back into game development after years of struggling with Long Covid, and how her game became part of Playdate Season Two! 


]]></description>
			<content:encoded><![CDATA[
				<p>How long will you last in Fulcrum Defender? Find your optimal build and perfect your aiming skills to survive in this crank-powered, arcade action game! Jay Ma of Subset Games talks about what makes a great action game, getting back into game development after years of struggling with Long Covid, and how her game became part of Playdate Season Two!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/fulcrum-defender/">Fulcrum Defender</a></li>
<li><a href="https://www.subsetgames.com">Subset Games</a></li>
<li><a href="https://bsky.app/profile/jarmustard.bsky.social">Jay Ma on Bluesky</a></li>
<li><a href="https://bsky.app/profile/cherof.com">Aaron Cheroff</a></li>
<li><a href="https://en.wikipedia.org/wiki/Vampire_Survivors">Vampire Survivors</a></li>
<li><a href="https://bitsummit.org/en/">Bit Summit</a></li>
<li><a href="https://screenrant.com/roguelike-roguelite-difference-permadeath-hades-rogue-slay-spire/">Rogue-lite vs. Rogue-like</a></li>
<li><a href="https://en.wikipedia.org/wiki/Rez_(video_game)">Rez</a></li>
<li><a href="https://en.wikipedia.org/wiki/Raiden_II">Raiden II</a></li>
<li><a href="https://store.steampowered.com/app/2179850/Cobalt_Core/">Cobalt Core</a></li>
<li><a href="https://store.steampowered.com/app/1542810/Sunshine_Heavy_Industries/">Sunshine Heavy Industries</a></li>
<li><a href="https://podcast.play.date/episodes/s02e02/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e02/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="26440325" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e02-Fulcrum-Defender.mp3" />
			<itunes:duration>27:19</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Jay Ma of Subset Games on what makes a good action game, how she created her game Fulcrum Defender, and how she&#39;s approaching game development after struggling with Long Covid.]]></itunes:subtitle>
			<itunes:summary><![CDATA[How long will you last in Fulcrum Defender? Find your optimal build and perfect your aiming skills to survive in this crank-powered, arcade action game! Jay Ma of Subset Games talks about what makes a great action game, getting back into game development after years of struggling with Long Covid, and how her game became part of Playdate Season Two! 


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, action games, crank, indie games, subset games, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>1</itunes:episode>
			<title>Dig! Dig! Dino!</title>
			<itunes:title>Dig! Dig! Dino!</itunes:title>
			<pubDate>Thu, 29 May 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s02e01-Dig-Dig-Dino.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s02e01/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s02-cover.jpg" />
			<description><![CDATA[Join a crew of paleontologists and dig up some mysteries in action-puzzle game Dig! Dig! Dino!, part of Playdate Season Two! Creators Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) talk about creating a gameplay loop that feels good, weighting and balancing to make sessions feel light and finish-able, and adding poop to the game! 


]]></description>
			<content:encoded><![CDATA[
				<p>Join a crew of paleontologists and dig up some mysteries in action-puzzle game Dig! Dig! Dino!, part of Playdate Season Two! Creators Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) talk about creating a gameplay loop that feels good, weighting and balancing to make sessions feel light and finish-able, and adding poop to the game!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/dig-dig-dino/">Dig! Dig! Dino!</a></li>
<li><a href="https://fayer.dev">Antonio “Fáyer” Uribe</a></li>
<li><a href="https://dom2d.com">Dominique “Dom2D” Ferland</a></li>
<li><a href="https://arco.game">Arco</a></li>
<li><a href="https://www.lexaloffle.com/pico-8.php">Pico-8</a></li>
<li><a href="https://en.wikipedia.org/wiki/Game_Boy">Game Boy</a></li>
<li><a href="https://www.skyrosemusic.com">Majo Félix</a></li>
<li><a href="https://www.richaudio.me">Rich Cervantes</a></li>
<li><a href="https://podcast.play.date/episodes/s02e01/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s02e01/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="41046301" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s02e01-Dig-Dig-Dino.mp3" />
			<itunes:duration>42:32</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) unearth the story of their action-adventure puzzle game, Dig! Dig! Dino!, part of Playdate Season Two.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Join a crew of paleontologists and dig up some mysteries in action-puzzle game Dig! Dig! Dino!, part of Playdate Season Two! Creators Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) talk about creating a gameplay loop that feels good, weighting and balancing to make sessions feel light and finish-able, and adding poop to the game! 


]]></itunes:summary>
			<itunes:keywords>playdate, season two, handheld games, panic, action games, puzzle games, indie games, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>32</itunes:episode>
			<title>Oom and Pullfrog</title>
			<itunes:title>Oom and Pullfrog</itunes:title>
			<pubDate>Fri, 21 Feb 2025 12:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e32-Oom-Pullfrog.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e32/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA['Oom' and 'Pullfrog' launched simultaneously on Playdate's Catalog last year,offering different—yet surprisingly complementary—gaming experiences. This special-format episode of the Playdate Podcast features a fun conversation between the creators of these two standout games, Gregory Kogos (creator of Oom), and JP Riebling and Mario Carballo (creators of Pullfrog), where they discuss their games' journeys, and the development magic that happens once a game's systems are in place.


]]></description>
			<content:encoded><![CDATA[
				<p>‘Oom’ and ‘Pullfrog’ launched simultaneously on Playdate’s Catalog last year,offering different—yet surprisingly complementary—gaming experiences. This special-format episode of the Playdate Podcast features a fun conversation between the creators of these two standout games, Gregory Kogos (creator of Oom), and JP Riebling and Mario Carballo (creators of Pullfrog), where they discuss their games’ journeys, and the development magic that happens once a game’s systems are in place.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/oom/">Oom</a></li>
<li><a href="https://play.date/games/pullfrog/">Pullfrog</a></li>
<li><a href="https://play.date/games/omaze/">Omaze</a></li>
<li><a href="https://amano.games">Amano Games</a></li>
<li><a href="https://x.com/aronegal">Gregory Kogos on Twitter</a></li>
<li><a href="https://en.wikipedia.org/wiki/Tetris">Tetris</a></li>
<li><a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System">Famicom/NES</a></li>
<li><a href="https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System">Super Nintendo</a></li>
<li><a href="https://en.wikipedia.org/wiki/Game_Boy">Game Boy</a></li>
<li><a href="https://www.lexaloffle.com/pico-8.php">PICO-8</a></li>
<li><a href="https://play.date/games/hyper-meteor/">Hyper Meteor</a></li>
<li><a href="https://play.date/games/star-sled/">Star Sled</a></li>
<li><a href="https://www.celestegame.com">Celeste</a></li>
<li><a href="https://www.youtube.com/@scorevgpodcast">Score VG Podcast</a></li>
<li><a href="https://youtu.be/9Uj4tyBQKCE?si=3P35r6WUEfe8eDRw">Skeeper Teaser Video</a></li>
<li><a href="https://bethesda.net/en/game/doom">Doom Eternal</a></li>
<li><a href="https://discord.com/invite/zFKagQ2">Playdate Squad Discord</a></li>
<li><a href="https://amano.games/devlog">Amano Games Devlog</a></li>
<li><a href="https://devforum.play.date/t/seq-sound-tool-4-track-sequencer-utilising-built-in-synth/17289">SEQ Tool by Gregory Kogos</a></li>
<li><a href="https://dirtywave.com/products/m8-tracker-model-02">Dirtywave M8</a></li>
<li><a href="https://podcast.play.date/episodes/s01e29/">Mars After Midnight Playdate Podcast Episode</a></li>
<li><a href="https://play.date/games/demon-quest-85/">Demon Quest '85</a></li>
<li><a href="https://podcast.play.date/episodes/s01e32/">Episode page</a></li>
<li><a href="https://podcast.play.date/episodes/s01e32/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="48287609" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e32-Oom-Pullfrog.mp3" />
			<itunes:duration>49:47</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[The developers of two standout Catalog games interview each other about their development processes, inspirations, and more!]]></itunes:subtitle>
			<itunes:summary><![CDATA['Oom' and 'Pullfrog' launched simultaneously on Playdate's Catalog last year,offering different—yet surprisingly complementary—gaming experiences. This special-format episode of the Playdate Podcast features a fun conversation between the creators of these two standout games, Gregory Kogos (creator of Oom), and JP Riebling and Mario Carballo (creators of Pullfrog), where they discuss their games' journeys, and the development magic that happens once a game's systems are in place.


]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, action games, puzzle games, dungeon crawler, tetris, indie games, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>31</itunes:episode>
			<title>True Crime Edition</title>
			<itunes:title>True Crime Edition</itunes:title>
			<pubDate>Tue, 19 Nov 2024 07:30:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e31-True-Crime-Edition.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e31/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Earlier this year, our Financial Controller, Jen, realized our Playdate inventory was 2,000 units short. How did that eventually lead us to a Circle K in North Las Vegas, and just how much should you tip for a roofing consultation, anyway?
Buckle up, because we are going for a ride—in Magnum P.I.'s cool car.

]]></description>
			<content:encoded><![CDATA[
				<p>Earlier this year, our Financial Controller, Jen, realized our Playdate inventory was 2,000 units short. How did that eventually lead us to a Circle K in North Las Vegas, and just how much should you tip for a roofing consultation, anyway?
Buckle up, because we are going for a ride—in Magnum P.I.'s cool car.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://gdcvault.com/play/1034707/The-Playdate-Story-What-Was">Cabel’s GDC Talk</a></li>
<li><a href="https://en.wikipedia.org/wiki/Magnum%2C_P.I.">Magnum, P.I.</a></li>
<li><a href="https://en.wikipedia.org/wiki/Froster">Circle K Froster</a></li>
<li><a href="https://podcast.play.date/episodes/s01e31/">Episode page with photos</a></li>
<li><a href="https://podcast.play.date/episodes/s01e31/transcript/">Episode transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="52780802" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e31-True-Crime-Edition.mp3" />
			<itunes:duration>54:28</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[A Circle K, a family crime ring, and $400,000 worth of missing Playdates.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Earlier this year, our Financial Controller, Jen, realized our Playdate inventory was 2,000 units short. How did that eventually lead us to a Circle K in North Las Vegas, and just how much should you tip for a roofing consultation, anyway?
Buckle up, because we are going for a ride—in Magnum P.I.'s cool car.

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, true crime, heist, playdate heist, missing playdates, mystery, indie games, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>30</itunes:episode>
			<title>Faraway Fairway</title>
			<itunes:title>Faraway Fairway</itunes:title>
			<pubDate>Wed, 29 May 2024 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e30-Faraway-Fairway.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e30/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Faraway Fairway is a procedurally-generated mental health golf game--but what does that mean? Hedgehog Dreams Studio Head Rokashi talks about their journey to create a relaxing golf adventure that's all about persistence and taking care of yourself.

]]></description>
			<content:encoded><![CDATA[
				<p>Faraway Fairway is a procedurally-generated mental health golf game–but what does that mean? Hedgehog Dreams Studio Head Rokashi talks about their journey to create a relaxing golf adventure that’s all about persistence and taking care of yourself.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/faraway-fairway/">Faraway Fairway on Catalog</a></li>
<li><a href="https://x.com/hedgehogdreams_">Hedgehog Dreams on Twitter</a></li>
<li><a href="https://x.com/Rokashi">Rokashi on Twitter</a></li>
<li><a href="https://taylor-anderson.work">Taylor Anderson’s website</a></li>
<li><a href="https://x.com/hollett_samuel">Sam Webster on Twitter</a></li>
<li><a href="https://samwebster.bandcamp.com/album/faraway-fairway-game-soundtrack">Faraway Fairway Original Soundtrack</a></li>
<li><a href="https://store.steampowered.com/app/1818690/Grindstone/">Grindstone</a></li>
<li><a href="https://sweetbabyinc.com">Sweet Baby Inc.</a></li>
<li><a href="https://play.date/games/lost-your-marbles/">Lost Your Marbles Game Page</a></li>
<li><a href="https://play.date/games/reel-steal/">Reel Steal Game Page</a></li>
<li><a href="https://play.date/games/recommendation-dog/">Recommendation Dog!! Game Page</a></li>
<li><a href="https://podcast.play.date/episodes/s01e30/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="21258432" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e30-Faraway-Fairway.mp3" />
			<itunes:duration>21:37</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Hedgehog Dreams Studio Head Rokashi takes us through Faraway Fairway, a golf game like no other.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Faraway Fairway is a procedurally-generated mental health golf game--but what does that mean? Hedgehog Dreams Studio Head Rokashi talks about their journey to create a relaxing golf adventure that's all about persistence and taking care of yourself.

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, one-bit art, indie games, game development, pixel art, hedgehog dreams, mental health, golf, golf game</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>29</itunes:episode>
			<title>Mars After Midnight</title>
			<itunes:title>Mars After Midnight</itunes:title>
			<pubDate>Thu, 14 Mar 2024 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e29-Mars-After-Midnight.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e29/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate!    

]]></description>
			<content:encoded><![CDATA[
				<p>Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/mars-after-midnight/">Mars After Midnight</a></li>
<li><a href="https://dukope.itch.io/mars-after-midnight/devlog/261758/mars-after-midnight">Mars After Midnight Devlog on Itch</a></li>
<li><a href="https://igf.com">Independent Games Festival</a></li>
<li><a href="https://www.papersplea.se">Papers, Please</a></li>
<li><a href="https://dukope.com/devlogs/papers-please/">Papers, Please Devlog</a></li>
<li><a href="https://obradinn.com">Return of the Obra Dinn</a></li>
<li><a href="https://forums.tigsource.com/index.php?topic=40832.0">Return of the Obra Dinn Devlog</a></li>
<li><a href="https://www.bitwig.com">Bitwig</a></li>
<li><a href="https://dirtywave.com">M8 Portable Tracker</a></li>
<li><a href="https://play.date/dev/#cardSDK">Playdate SDK</a></li>
<li><a href="https://www.youtube.com/watch?v=Xy36R3vmE2A&amp;t=51s">Recreating a mummy’s voice</a></li>
<li><a href="https://podcast.play.date/episodes/s01e29/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="29034633" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e29-Mars-After-Midnight.mp3" />
			<itunes:duration>29:43</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Lucas Pope on how he builds games, and why he wanted to design one for Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate!    

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, one-bit art, indie games, game development, retro gaming</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>28</itunes:episode>
			<title>A Love Letter to Video Games</title>
			<itunes:title>A Love Letter to Video Games</itunes:title>
			<pubDate>Tue, 18 Apr 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e28-Love-Letter-to-Video-Games.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e28/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: "What do you love about video games?"   

]]></description>
			<content:encoded><![CDATA[
				<p>For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: “What do you love about video games?”</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/whitewater-wipeout/">Whitewater Wipeout</a></li>
<li><a href="https://play.date/games/casual-birder/">Casual Birder</a></li>
<li><a href="https://play.date/games/crankin/">Crannkin’s Time Travel Adventure</a></li>
<li><a href="https://play.date/games/boogie-loops/">Boogie Loops</a></li>
<li><a href="https://play.date/games/lost-your-marbles/">Lost Your Marbles</a></li>
<li><a href="https://play.date/games/pickpackpup/">Pick Pack Pup</a></li>
<li><a href="https://play.date/games/flipper-lifter/">Flipper Lifter</a></li>
<li><a href="https://play.date/games/echoic-memory/">Echoic Memory</a></li>
<li><a href="https://play.date/games/omaze/">Omaze</a></li>
<li><a href="https://play.date/games/demon-quest-85/">Demon Quest '85</a></li>
<li><a href="https://play.date/games/hyper-meteor/">Vertex Pop</a></li>
<li><a href="https://play.date/games/zipper/">Zipper</a></li>
<li><a href="https://play.date/games/questy-chess/">Questy Chess</a></li>
<li><a href="https://play.date/games/executive-golf/">Executive Golf DX</a></li>
<li><a href="https://play.date/games/saturday-edition/">Saturday Edition</a></li>
<li><a href="https://play.date/games/star-sled/">Star Sled</a></li>
<li><a href="https://play.date/games/spellcorked/">Spellcorked</a></li>
<li><a href="https://play.date/games/inventory-hero/">Inventory Hero</a></li>
<li><a href="https://play.date/games/snak/">Snak</a></li>
<li><a href="https://play.date/games/sasquatchers/">Sasquatchers</a></li>
<li><a href="https://play.date/games/forrest-byrnes/">Forrest Byrnes: Up in Smoke</a></li>
<li><a href="https://play.date/games/battleship-godios/">Battleship Godios</a></li>
<li><a href="https://play.date/games/b360/">b360</a></li>
<li><a href="https://play.date/games/ratcheteer/">Ratcheteer</a></li>
<li><a href="https://play.date/games/reel-steal/">Reel Steal</a></li>
<li><a href="https://play.date/games/recommendation-dog/">Recommendation Dog!!</a></li>
<li><a href="https://arcanekids.com/manifesto">Arcane Kids Manifesto</a></li>
<li><a href="https://en.wikipedia.org/wiki/Metroidvania">Metroidvania</a></li>
<li><a href="https://en.wikipedia.org/wiki/Picross_S">Picross S</a></li>
<li><a href="https://en.wikipedia.org/wiki/Tetris">Tetris</a></li>
<li><a href="https://en.wikipedia.org/wiki/Shadow_of_the_Colossus">Shadow of the Colossus</a></li>
<li><a href="https://en.wikipedia.org/wiki/Spelunky">Spelunky</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Legend_of_Zelda">The Legend of Zelda</a></li>
<li><a href="https://en.wikipedia.org/wiki/Super_Mario_Bros.">Super Mario Bros.</a></li>
<li><a href="https://en.wikipedia.org/wiki/Borderlands_(video_game)">Borderlands</a></li>
<li><a href="https://en.wikipedia.org/wiki/Myst">Myst</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Last_of_Us">The Last of Us</a></li>
<li><a href="https://en.wikipedia.org/wiki/Animal_Crossing">Animal Crossing</a></li>
<li><a href="https://en.wikipedia.org/wiki/Dark_Souls_(video_game)">Dark Souls</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mother_(video_game_series)">Earthbound/Mother</a></li>
<li><a href="https://en.wikipedia.org/wiki/Katamari_Damacy">Katamari Damacy</a></li>
<li><a href="https://en.wikipedia.org/wiki/Memento_(film)">Memento</a></li>
<li><a href="https://en.wikipedia.org/wiki/Valheim">Valheim</a></li>
<li><a href="https://en.wikipedia.org/wiki/Ori_and_the_Blind_Forest">Ori and the Blind Forest</a></li>
<li><a href="https://goose.game">Untitled Goose Game</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://podcast.play.date/episodes/s01e28/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="44755155" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e28-Love-Letter-to-Video-Games.mp3" />
			<itunes:duration>46:06</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[On the one year anniversary of Playdate, here’s A Love Letter to Video Games.]]></itunes:subtitle>
			<itunes:summary><![CDATA[For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: "What do you love about video games?"   

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, one-bit art, indie games, game development, retro gaming</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>27</itunes:episode>
			<title>Reel Steal and Recommendation Dog!!</title>
			<itunes:title>Reel Steal and Recommendation Dog!!</itunes:title>
			<pubDate>Tue, 11 Apr 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e27-ReelSteal_RecDog.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e27/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal and Recommendation Dog!! for free, via Catalog for Playdate!   

]]></description>
			<content:encoded><![CDATA[
				<p>Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal and Recommendation Dog!! for free, via Catalog for Playdate!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/reel-steal/">Reel Steal’s game page</a></li>
<li><a href="https://play.date/games/recommendation-dog/">Recommendation Dog!!'s game page</a></li>
<li><a href="http://strangescaffold.com">Strange Scaffold</a></li>
<li><a href="https://sweetbabyinc.com">Sweet Baby Inc.</a></li>
<li><a href="https://twitter.com/dbed">David Bedard on Twitter</a></li>
<li><a href="https://twitter.com/StrangeScaffold">Strange Scaffold/Xalavier Nelson Jr. on Twitter</a></li>
<li><a href="https://www.juliaminamata.com">Julia Minamata’s website</a></li>
<li><a href="https://twitter.com/suduwana">Sherveen Uduwana on Twitter</a></li>
<li><a href="https://likethefish.net">Will Herring’s website</a></li>
<li><a href="https://afnarratives.carrd.co">Adanna Nedd’s website</a></li>
<li><a href="https://louisaisawriter.carrd.co">Louisa Atto’s website</a></li>
<li><a href="https://maxinesophiawolff.neocities.org">Maxine Sophia Wolff’s website</a></li>
<li><a href="https://twitter.com/nDevWrites">David Nguyen on Twitter</a></li>
<li><a href="https://izzyviz.itch.io">Isaiah Henry on itch</a></li>
<li><a href="https://www.behance.net/rbatistadelima">Raphael Batista de Lima on Behance</a></li>
<li><a href="https://www.nehapatelaudio.com">Neha Patel’s website</a></li>
<li><a href="https://www.eleanorhebert.com">Eleanor Hébert’s website</a></li>
<li><a href="https://www.aylanonsense.com">Ayla Myers’ website</a></li>
<li><a href="https://linktr.ee/ilovejaysquared">Jay Squared’s link tree</a></li>
<li><a href="https://www.hadurant.com">Hassan DuRant’s website</a></li>
<li><a href="https://www.jamesfwrites.com">James Wright’s website</a></li>
<li><a href="https://jannouna.itch.io">Jenna Yow on itch</a></li>
<li><a href="https://twitter.com/theWillStacey">Will Stacey on Twitter</a></li>
<li><a href="https://jerrytron.com">Jerry Belich’s website</a></li>
<li><a href="https://www.behance.net/NikkiLiu">Nikki Liu on Behance</a></li>
<li><a href="https://podcast.play.date/episodes/s01e07/">Episode 7: Lost Your Marbles</a></li>
<li><a href="https://en.wikipedia.org/wiki/Lupin_the_Third">Lupin III</a></li>
<li><a href="https://www.geekyhobbies.com/tiger-electronic-handheld-games/">Tiger Handheld Games</a></li>
<li><a href="https://podcast.play.date/episodes/s01e27/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="32818085" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e27-ReelSteal_RecDog.mp3" />
			<itunes:duration>33:40</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[A conversation with games industry veterans and the first-time developers they teamed up with to create two free games for Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal and Recommendation Dog!! for free, via Catalog for Playdate!   

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, one-bit art, indie games, game development, pixel art, sweet baby, diversity in games, representation in games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>26</itunes:episode>
			<title>Ratcheteer</title>
			<itunes:title>Ratcheteer</itunes:title>
			<pubDate>Tue, 28 Mar 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e26-Ratcheteer.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e26/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Everything is a remix, but how do you ensure you're paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link's Awakening-inspired game, Ratcheteer——which won "Game of the Year" in the 2022 Playdate Community Awards! 

]]></description>
			<content:encoded><![CDATA[
				<p>Everything is a remix, but how do you ensure you’re paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link’s Awakening-inspired game, Ratcheteer——which won “Game of the Year” in the 2022 Playdate Community Awards!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://shauninman.com/pendium/">Shaun Inmans’s website</a></li>
<li><a href="https://8bitmatt.com">Matthew Grimm’s website</a></li>
<li><a href="https://sproutsnout.com">Charlie Davis’ website</a></li>
<li><a href="https://8bitmatt.bandcamp.com/album/ratcheteer-deluxe-sound-version">Ratcheteer: Deluxe Sound Version on Bandcamp</a></li>
<li><a href="https://youtu.be/TW2SHhYw0Vo">The 2022 Playdate Community Awards by Tiny Yellow Machine and Donald Fraser</a></li>
<li><a href="@Guv_Bubbs@gamedev.place">Donald Fraser on Mastodon</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link%27s_Awakening">Legend of Zelda: Link’s Awakening</a></li>
<li><a href="https://play.date/pulp/15837/edit/">Pulp</a></li>
<li><a href="https://play.date/caps/">CAPS</a></li>
<li><a href="https://en.wikipedia.org/wiki/Game_Boy">Game Boy</a></li>
<li><a href="https://retrogamecrunch.com">Retro Game Crunch</a></li>
<li><a href="https://podcast.play.date/episodes/s01e04/">Episode 4: Crankin’s Time Travel Adventure</a></li>
<li><a href="https://www.mapeditor.org">Tiled Level Editor</a></li>
<li><a href="https://en.wikipedia.org/wiki/Adobe_Photoshop">Photoshop</a></li>
<li><a href="https://www.steinberg.net/cubase/">Cubase </a></li>
<li><a href="https://www.plogue.com/products/chipsounds.html">Chipsounds by Plogue</a></li>
<li><a href="https://en.wikipedia.org/wiki/Kazumi_Totaka">Kazumi Totaka</a></li>
<li><a href="https://en.wikipedia.org/wiki/Wave_Race_64">Wave Race 64</a></li>
<li><a href="https://en.wikipedia.org/wiki/Super_Mario_Land_2:_6_Golden_Coins">Super Mario Land 2: 6 Golden Coins</a></li>
<li><a href="https://en.wikipedia.org/wiki/Hirokazu_Tanaka">Hirokazu (Hip/Chip) Tanaka</a></li>
<li><a href="https://en.wikipedia.org/wiki/Metroid">Metroid</a></li>
<li><a href="https://en.wikipedia.org/wiki/Kid_Icarus">Kid Icarus</a></li>
<li><a href="https://en.wikipedia.org/wiki/Dr._Mario">Dr. Mario</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mother_(video_game)">Mother</a></li>
<li><a href="https://en.wikipedia.org/wiki/Balloon_Fight">Balloon Fight</a></li>
<li><a href="https://en.wikipedia.org/wiki/Super_Mario_Land">Super Mario Land</a></li>
<li><a href="https://en.wikipedia.org/wiki/Jake_Kaufman">Jake Kaufman</a></li>
<li><a href="https://store.steampowered.com/app/250760/Shovel_Knight_Treasure_Trove/">Shovel Knight</a></li>
<li><a href="http://vgmpf.com/Wiki/index.php/Masashi_Kageyama">Masashi Kageyama</a></li>
<li><a href="https://en.wikipedia.org/wiki/Gimmick!">Gimmick!</a></li>
<li><a href="https://en.wikipedia.org/wiki/Pok%C3%A9mon_(video_game_series)">Pokémon Videogame Series</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Blue_Marlin">The Blue Marlin</a></li>
<li><a href="https://en.wikipedia.org/wiki/HAL_Laboratory">HAL Laboratory</a></li>
<li><a href="https://fontstruct.com">Fontstruct</a></li>
<li><a href="https://www.plasticfernstudios.com">Plastic Fern</a></li>
<li><a href="http://shauninman.com/playdate/ratcheteer/">Spoiler-free Ratcheteer hints</a></li>
<li><a href="https://play.date/games/ratcheteer/">Ratcheteer game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e26/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="27393507" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e26-Ratcheteer.mp3" />
			<itunes:duration>28:01</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about inspirations and paying homage while creating something new, with their game Ratcheteer.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Everything is a remix, but how do you ensure you're paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link's Awakening-inspired game, Ratcheteer——which won "Game of the Year" in the 2022 Playdate Community Awards! 

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, crank, one-bit art, indie games, game development, pixel art, sound design, chiptune music, Zelda, Game Boy, Links Awakening</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>25</itunes:episode>
			<title>Catalog</title>
			<itunes:title>Catalog</itunes:title>
			<pubDate>Tue, 14 Mar 2023 09:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e25-Catalog.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e25/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[How would Panic approach making a game store? Designer Neven Mrgan, Playdate Developer Relations Head Arisa Sudangnoi, and Panic Co-Founder Steven Frank talk about creating a curated selection of games where it's fun to browse and to buy! Plus: hear from some of the developers whose games are part of Catalog’s debut! 
]]></description>
			<content:encoded><![CDATA[
				<p>How would Panic approach making a game store? Designer Neven Mrgan, Playdate Developer Relations Head Arisa Sudangnoi, and Panic Co-Founder Steven Frank talk about creating a curated selection of games where it’s fun to browse and to buy! Plus: hear from some of the developers whose games are part of Catalog’s debut!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/catalog/">Catalog</a></li>
<li><a href="https://play.date/games/a-joke-thats-worth-99c/">A Joke That’s Worth 99 Cents</a></li>
<li><a href="https://play.date/games/playmaker/">Playmaker</a></li>
<li><a href="https://play.date/games/skew/">Skew</a></li>
<li><a href="https://play.date/games/swap-machina/">Swap Machina</a></li>
<li><a href="https://play.date/games/grand-tour-legends/">Grand Tour Legends</a></li>
<li><a href="https://play.date/games/bloom/">Bloom</a></li>
<li><a href="https://play.date/games/eyeland/">Eyeland</a></li>
<li><a href="https://play.date/games/the-botanist/">The Botanist</a></li>
<li><a href="https://play.date/games/tapeworm-disco-puzzle/">Tapeworm Disco Puzzle</a></li>
<li><a href="https://play.date/games/down-the-oubliette/">Down the Oubliette</a></li>
<li><a href="https://play.date/games/reel-steal/">Reel Steal</a></li>
<li><a href="https://play.date/games/recommendation-dog/">Recommendation Dog!!</a></li>
<li><a href="https://play.date/games/carve-jr/">Carve Jr.</a></li>
<li><a href="https://play.date/games/direct-drive/">Direct Drive</a></li>
<li><a href="https://play.date/games/hidey-spot/">Hidey Spot</a></li>
<li><a href="https://play.date/games/word-trip/">Word Trip</a></li>
<li><a href="https://itch.io/games/tag-playdate">Playdate games on itch</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mario_Paint">Mario Paint</a></li>
<li><a href="https://en.wikipedia.org/wiki/HyperCard">HyperCard</a></li>
<li><a href="https://en.wikipedia.org/wiki/Kid_Pix">Kid Pix</a></li>
<li><a href="https://www.thelastworker.com">The Last Worker</a></li>
<li><a href="https://play.date/pulp/">Playdate Pulp</a></li>
<li><a href="https://github.com/nstbayless/pulp-to-lua">Pulp Mill, Pulp-to-Lua converter by NaOH</a></li>
<li><a href="https://play.date/dev/">Playdate SDK</a></li>
<li><a href="https://twitter.com/Wallmasterr/status/1600997986213171200?s=20">Tapeworm Disco Puzzle wins “Soundtrack of the Year” in the Playdate Community Awards by Tiny Yellow Machine</a></li>
<li><a href="https://panic-inc.typeform.com/catalog">Submit your finished Playdate game to be considered for Catalog!!</a></li>
<li><a href="https://youtu.be/Qr1_f-Q8Klw">Playdate Update #3: Catalog</a></li>
<li><a href="https://podcast.play.date/episodes/s01e25/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="35694783" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e25-Catalog.mp3" />
			<itunes:duration>36:40</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Arisa Sudangnoi, Neven Mrgan, and Steven Frank talk about Catalog, Playdate’s on-device game store! Plus, hear from developers whose games are part of Catalog’s debut!]]></itunes:subtitle>
			<itunes:summary><![CDATA[How would Panic approach making a game store? Designer Neven Mrgan, Playdate Developer Relations Head Arisa Sudangnoi, and Panic Co-Founder Steven Frank talk about creating a curated selection of games where it's fun to browse and to buy! Plus: hear from some of the developers whose games are part of Catalog’s debut! 
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, sound design, on-device store, game store</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>24</itunes:episode>
			<title>b360</title>
			<itunes:title>b360</itunes:title>
			<pubDate>Wed, 01 Mar 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e24-b360.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e24/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360's decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic's own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.
]]></description>
			<content:encoded><![CDATA[
				<p>Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360’s decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic’s own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://cabel.com">Cabel Sasser’s website</a></li>
<li><a href="mrgan.com">Neven Mrgan’s website</a></li>
<li><a href="https://pdx.social/@dan">Dan Messing on Mastodon</a></li>
<li><a href="https://stevenf.com">Steven Frank’s website</a></li>
<li><a href="https://twitter.com/dj_abell">Aaron Bell on Twitter</a></li>
<li><a href="https://factorydefaultmusic.bandcamp.com/music">Jesus Diaz and Aaron Bell (as Factory Default) on Bandcamp</a></li>
<li><a href="https://en.wikipedia.org/wiki/Macworld/iWorld">Macworld/iWorld</a></li>
<li><a href="https://en.wikipedia.org/wiki/CD-ROM">CD-ROM</a></li>
<li><a href="https://archive.org/details/PanicDiscPANIC.COM">Panic Disc on the Internet Archive</a></li>
<li><a href="https://en.wikipedia.org/wiki/Breakout_(video_game)">Breakout</a></li>
<li><a href="https://en.wikipedia.org/wiki/Arkanoid">Arkanoid</a></li>
<li><a href="https://www.mapeditor.org">Tiled Level Editor</a></li>
<li><a href="https://en.wikipedia.org/wiki/Tron">TRON</a></li>
<li><a href="https://en.wikipedia.org/wiki/Vectrex">Vectrex</a></li>
<li><a href="https://thelettervsixtim.es">VVVVVV</a></li>
<li><a href="https://en.wikipedia.org/wiki/Sega_Genesis">SEGA Genesis</a></li>
<li><a href="https://en.wikipedia.org/wiki/Wipeout_(video_game)">Wipeout</a></li>
<li><a href="https://en.wikipedia.org/wiki/Yamaha_SY85">Yamaha SY85</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e01/">Pantscast - Panic Podcast Episode #2</a></li>
<li><a href="https://play.date/games/b360/">b360 game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e24/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="33419697" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e24-b360.mp3" />
			<itunes:duration>34:08</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Not many people know that Panic made video games in the late &#39;70s! Spoiler, they didn&#39;t. But here&#39;s the decades-long story of b360 for Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360's decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic's own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, breakout, super breakout, arcade games, fake history, videogame music, sound design</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>23</itunes:episode>
			<title>Battleship Godios</title>
			<itunes:title>Battleship Godios</itunes:title>
			<pubDate>Tue, 14 Feb 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e23-Battleship-Godios.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e23/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Creator TPMCO shares his game development philosophy and insights gleaned over decades of working on MSX systems. Inspired by side- and vertical-scrolling shooters, plus the rebounding block destruction of "Breakout," Battleship Godios is an action game requiring skill and precision, with all-new twists on some arcade classics.  
]]></description>
			<content:encoded><![CDATA[
				<p>Creator TPMCO shares his game development philosophy and insights gleaned over decades of working on MSX systems. Inspired by side- and vertical-scrolling shooters, plus the rebounding block destruction of “Breakout,” Battleship Godios is an action game requiring skill and precision, with all-new twists on some arcade classics.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="http://www.tpmcosoft.com/">TPMCO’s Website</a></li>
<li><a href="https://twitter.com/tpmcosoftworks">TPMCO on Twitter</a></li>
<li><a href="https://en.wikipedia.org/wiki/MSX">MSX</a></li>
<li><a href="https://store.steampowered.com/app/603280/TAROTICA_VOO_DOO/">TAROTICA VOO DOO</a></li>
<li><a href="https://en.wikipedia.org/wiki/Xevious">Xevious</a></li>
<li><a href="https://en.wikipedia.org/wiki/Pac-Man">Pac-Man</a></li>
<li><a href="http://braid-game.com">Braid</a></li>
<li><a href="https://en.wikipedia.org/wiki/Breakout_(video_game)">Breakout</a></li>
<li><a href="https://en.wikipedia.org/wiki/Super_Breakout">Super Breakout</a></li>
<li><a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System">Famicom</a></li>
<li><a href="https://play.date/games/battleship-godios/">Battleship Godios game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e23/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="30224819" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e23-Battleship-Godios.mp3" />
			<itunes:duration>30:58</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Veteran game creator TPMCO shares his development philosophy, and discusses combining elements of arcade classics with innovative new gameplay to create Battleship Godios for Playdate.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Creator TPMCO shares his game development philosophy and insights gleaned over decades of working on MSX systems. Inspired by side- and vertical-scrolling shooters, plus the rebounding block destruction of "Breakout," Battleship Godios is an action game requiring skill and precision, with all-new twists on some arcade classics.  
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, arcade games, action games, msx</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>22</itunes:episode>
			<title>Forrest Byrnes — Up In Smoke</title>
			<itunes:title>Forrest Byrnes — Up In Smoke</itunes:title>
			<pubDate>Tue, 31 Jan 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e22-Forrest-Byrnes.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e22/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[What if the in-world fire prevention mascot from Firewatch had his own licensed platformer back in the late '80s or early '90s? And what if in making that concept game, developer Nels Anderson and artist Christina-Antoinette Neofotistou actually re-skinned an older Japanese game—that had _already_ been half re-skinned as a game about fire prevention!—that Nels had found on some random internet ROM forum? It's the story of Forrest Byrnes: Up In Smoke!
]]></description>
			<content:encoded><![CDATA[
				<p>What if the in-world fire prevention mascot from Firewatch had his own licensed platformer back in the late '80s or early '90s? And what if in making that concept game, developer Nels Anderson and artist Christina-Antoinette Neofotistou actually re-skinned an older Japanese game—that had <em>already</em> been half re-skinned as a game about fire prevention!—that Nels had found on some random internet ROM forum? It’s the story of Forrest Byrnes: Up In Smoke!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/nelsormensch">Nels Anderson on Twitter</a></li>
<li><a href="https://twitter.com/castpixel">Christina-Antoinette Neofotistou on Twitter</a></li>
<li><a href="http://www.jaredemersonjohnson.com">Jared Emerson-Johnson</a></li>
<li><a href="https://twitter.com/ASITP_Gord">Gord McGladdery on Twitter</a></li>
<li><a href="http://ashellinthepit.com">A Shell in the Pit</a></li>
<li><a href="https://twitter.com/ollymoss">Olly Moss on Twitter</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://twitter.com/camposanto/status/1131326379704766464">Firewatch Easter Egg (Spoiler!)</a></li>
<li><a href="https://store.steampowered.com/agecheck/app/860950/">Mark of the Ninja</a></li>
<li><a href="https://en.wikipedia.org/wiki/Smokey_Bear">Smokey Bear</a></li>
<li><a href="https://www.mapeditor.org">Tiled</a></li>
<li><a href="https://www.mariowiki.com/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic">Super Mario Bros. 2/Doki Doki Panic </a></li>
<li><a href="https://en.wikipedia.org/wiki/Yo!_Noid">Yo! Noid</a></li>
<li><a href="https://en.wikipedia.org/wiki/Nintendo_Entertainment_System">Famicom</a></li>
<li><a href="https://en.wikipedia.org/wiki/Diablo_(video_game)">Diablo</a></li>
<li><a href="https://en.wikipedia.org/wiki/Corel_Painter">Corel Painter</a></li>
<li><a href="https://en.wikipedia.org/wiki/Adobe_Photoshop">Photoshop</a></li>
<li><a href="https://en.wikipedia.org/wiki/Yogi_Bear">Yogi Bear</a></li>
<li><a href="https://en.wikipedia.org/wiki/ZX_Spectrum">ZX Spectrum</a></li>
<li><a href="https://www.arduboy.com">Arduboy</a></li>
<li><a href="https://en.wikipedia.org/wiki/DuckTales_(video_game)">DuckTales for NES and Game Boy</a></li>
<li><a href="https://play.date/games/forrest-byrnes/">Forrest Byrnes: Up in Smoke game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e22/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="31361527" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e22-Forrest-Byrnes.mp3" />
			<itunes:duration>32:09</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Developer Nels Anderson and artist Christina-Antoinette Neofotistou discuss their alternate-reality licensed platformer, featuring everyone&#39;s favorite fire prevention mascot, Forrest Byrnes!]]></itunes:subtitle>
			<itunes:summary><![CDATA[What if the in-world fire prevention mascot from Firewatch had his own licensed platformer back in the late '80s or early '90s? And what if in making that concept game, developer Nels Anderson and artist Christina-Antoinette Neofotistou actually re-skinned an older Japanese game—that had _already_ been half re-skinned as a game about fire prevention!—that Nels had found on some random internet ROM forum? It's the story of Forrest Byrnes: Up In Smoke!
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, Campo Santo, Firewatch, procedurally generated games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>21</itunes:episode>
			<title>Playdate x Panic Podcast — Untitled Goose Game</title>
			<itunes:title>Playdate x Panic Podcast — Untitled Goose Game</itunes:title>
			<pubDate>Tue, 17 Jan 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e01-UGG.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e21/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Since there's no new episode of the Playdate Podcast this week, we thought you'd enjoy this episode of the Panic Podcast, which is all about Australian indie game developers House House, Untitled Goose Game, and what any of this had to do with a little company known for making Mac and iOS software in Portland, OR. 

]]></description>
			<content:encoded><![CDATA[
				<p>Since there’s no new episode of the Playdate Podcast this week, we thought you’d enjoy this episode of the Panic Podcast, which is all about Australian indie game developers House House, Untitled Goose Game, and what any of this had to do with a little company known for making Mac and iOS software in Portland, OR.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://podcast.panic.com/episodes/s01e01/">Full Show notes and images on the Panic Podcast site</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e01/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="66561568" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e01-UGG.mp3" />
			<itunes:duration>45:13</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[A crossover episode from the Panic Podcast, here&#39;s the story of Untitled Goose Game!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Since there's no new episode of the Playdate Podcast this week, we thought you'd enjoy this episode of the Panic Podcast, which is all about Australian indie game developers House House, Untitled Goose Game, and what any of this had to do with a little company known for making Mac and iOS software in Portland, OR. 

]]></itunes:summary>
			<itunes:keywords>panic, house house, indie games, game development, untitled goose game, sound design, comedy games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>20</itunes:episode>
			<title>Spellcorked and Inventory Hero (Special Format!)</title>
			<itunes:title>Spellcorked and Inventory Hero (Special Format!)</itunes:title>
			<pubDate>Tue, 03 Jan 2023 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e20-Spellcorked-InventoryHero.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e20/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[In this week's special format episode of the Playdate Podcast, Nick Suttner joins Christa Mrgan as host, while the two teams behind Season 1, Week 9 get together over zoom to ask each other about their games! Jada Gibbs, Nick Splendorr, and Ryan Splendorr weigh in on who they think the player in Inventory Hero really is, while Panic's Steven Frank, Neven Mrgan, and James Moore ask about Spellcorked's development, game design, and incredible animation.   
]]></description>
			<content:encoded><![CDATA[
				<p>In this week’s special format episode of the Playdate Podcast, Nick Suttner joins Christa Mrgan as host, while the two teams behind Season 1, Week 9 get together over zoom to ask each other about their games! Jada Gibbs, Nick Splendorr, and Ryan Splendorr weigh in on who they think the player in Inventory Hero really is, while Panic’s Steven Frank, Neven Mrgan, and James Moore ask about Spellcorked’s development, game design, and incredible animation.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/GerudoGibbs">Jada Gibbs on Twitter</a></li>
<li><a href="https://twitter.com/nosplendorr">Nick Splendorr on Twitter</a></li>
<li><a href="https://twitter.com/resplendorr">Ryan Splendorr on Twitter</a></li>
<li><a href="https://twitter.com/Tony_Ghostbrite">Tony Ghostbrite on Twitter</a></li>
<li><a href="https://twitter.com/emaudible">Em Halberstadt on Twitter</a></li>
<li><a href="http://ashellinthepit.com">A Shell in the Pit</a></li>
<li><a href="https://twitter.com/ryankingdom_">Ryan Kingdom on Twitter</a></li>
<li><a href="https://mrgan.com">Neven Mrgan’s website</a></li>
<li><a href="https://pdx.social/@foozmeat">James Moore on Mastodon</a></li>
<li><a href="https://stevenf.com">Steven Frank’s website</a></li>
<li><a href="https://nicksuttner.com">Nick Suttner’s website</a></li>
<li><a href="https://factorydefaultmusic.bandcamp.com/album/inventory-hero-ost">Factory Default (Aaron Bell and Jesus Diaz) on Bandcamp</a></li>
<li><a href="https://en.wikipedia.org/wiki/WarioWare,_Inc.:_Mega_Microgames!">WarioWare</a></li>
<li><a href="https://store.steampowered.com/app/415900/Bugspeed_Collider/">Bugspeed Collider</a></li>
<li><a href="https://tunicgame.com">Tunic</a></li>
<li><a href="https://en.wikipedia.org/wiki/Onesie_(jumpsuit)#Kigurumi">Kigurumi</a></li>
<li><a href="https://en.wikipedia.org/wiki/Joy-Con">Ninetendo Switch Joy-cons</a></li>
<li><a href="https://panic.com/transmit/">Transmit</a></li>
<li><a href="https://goose.game">Untitled Goose Game</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e01/">Untitled Goose Game Episode of the Panic Podcast</a></li>
<li><a href="https://podcast.play.date/episodes/s01e01/">The Story of Playdate</a></li>
<li><a href="https://twitter.com/legobutts">Felix Kramer on Twitter</a></li>
<li><a href="http://progressquest.com">Progress Quest</a></li>
<li><a href="https://en.wikipedia.org/wiki/Diablo_(video_game)">Diablo</a></li>
<li><a href="https://en.wikipedia.org/wiki/Borderlands_(video_game)">Borderlands</a></li>
<li><a href="https://en.wikipedia.org/wiki/Rosencrantz_and_Guildenstern_Are_Dead">Rosencrantz and Guildenstern are dead</a></li>
<li><a href="https://en.wikipedia.org/wiki/Marie_Kondo">Marie Kondo</a></li>
<li><a href="https://www.netflix.com/title/80987903">Midnight Gospel</a></li>
<li><a href="https://en.wikipedia.org/wiki/Java_Platform,_Micro_Edition">J2ME</a></li>
<li><a href="https://twitter.com/dmierau">Dustin Mierau on Twitter</a></li>
<li><a href="https://play.date/games/ratcheteer/">Ratcheteer</a></li>
<li><a href="https://play.date/dev/">Playdate SDK</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://en.wikipedia.org/wiki/Thor:_Ragnarok">Thor: Ragnarok</a></li>
<li><a href="https://www.raphkoster.com/2014/08/16/random-uo-anecdote-2/">Ultima Online Horse Pants Anecdote</a></li>
<li><a href="https://play.date/games/spellcorked/">Spellcorked game page on Playdate’s website</a></li>
<li><a href="https://play.date/games/inventory-hero/">Inventory Hero game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e20/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="121851427" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e20-Spellcorked-InventoryHero.mp3" />
			<itunes:duration>63:12</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[In this special format episode of the Playdate Podcast, the teams from Spellcorked and Inventory Hero played each others&#39; games, and then got together to talk about them!]]></itunes:subtitle>
			<itunes:summary><![CDATA[In this week's special format episode of the Playdate Podcast, Nick Suttner joins Christa Mrgan as host, while the two teams behind Season 1, Week 9 get together over zoom to ask each other about their games! Jada Gibbs, Nick Splendorr, and Ryan Splendorr weigh in on who they think the player in Inventory Hero really is, while Panic's Steven Frank, Neven Mrgan, and James Moore ask about Spellcorked's development, game design, and incredible animation.   
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, sound design, witches, witchy games, chill games, stressful games, RPGs, comedy games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>19</itunes:episode>
			<title>Sasquatchers</title>
			<itunes:title>Sasquatchers</itunes:title>
			<pubDate>Tue, 20 Dec 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e19-Sasquatchers.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e19/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Chuck Jordan felt his "Advance Wars"-inspired tactics game was missing something—then he remembered the joy of "Pokémon Snap." Find out how the adventure game veteran ended up mixing turn-based tactics with cryptid group photography in “Sasquatchers” for Playdate.   
]]></description>
			<content:encoded><![CDATA[
				<p>Chuck Jordan felt his “Advance Wars”-inspired tactics game was missing something—then he remembered the joy of “Pokémon Snap.” Find out how the adventure game veteran ended up mixing turn-based tactics with cryptid group photography in “Sasquatchers” for Playdate.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://www.spectrecollie.com">Chuck Jordan’s website</a></li>
<li><a href="https://idlethumbs.social/@SasquatcherGeneral">Chuck Jordan on Mastodon</a></li>
<li><a href="http://www.jaredemersonjohnson.com">Jared Emerson-Johnson’s website</a></li>
<li><a href="https://twitter.com/bozeke">Jared Emerson-Johnson on Twitter</a></li>
<li><a href="https://www.gmercadoart.com">Ghia Mercado’s website</a></li>
<li><a href="https://sasquatchers.spectrecollie.com/the-game/">Sasquatchers’ website</a></li>
<li><a href="https://en.wikipedia.org/wiki/Lucasfilm_Games">Lucas Arts</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Curse_of_Monkey_Island">The Curse of Monkey Island</a></li>
<li><a href="https://en.wikipedia.org/wiki/Sam_%26_Max_Hit_the_Road">Sam and Max Hit the Road</a></li>
<li><a href="https://en.wikipedia.org/wiki/Strong_Bad%27s_Cool_Game_for_Attractive_People">Strong Bad’s Cool Game for Attractive People</a></li>
<li><a href="https://en.wikipedia.org/wiki/SimCity_4">SimCity 4</a></li>
<li><a href="https://en.wikipedia.org/wiki/Walt_Disney_Imagineering">Disney Imagineering</a></li>
<li><a href="https://mobile.twitter.com/ja2ke">Jake Rodkin on Twitter</a></li>
<li><a href="https://www.idlethumbs.net">Idle Thumbs</a></li>
<li><a href="https://en.wikipedia.org/wiki/Telltale_Games">Telltale Games</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://www.youtube.com/playlist?list=PL_lsQEz7yLOpq278N-4I72cTXlRE1kVUN">Monstrum Series on YouTube</a></li>
<li><a href="https://en.wikipedia.org/wiki/Final_Fantasy_Tactics">Final Fantasy Tactics</a></li>
<li><a href="https://en.wikipedia.org/wiki/Advance_Wars">Advance Wars</a></li>
<li><a href="https://en.wikipedia.org/wiki/Pok%C3%A9mon_Snap">Pokémon Snap</a></li>
<li><a href="https://en.wikipedia.org/wiki/HyperCard">HyperCard</a></li>
<li><a href="https://en.wikipedia.org/wiki/Grim_Fandango">Grim Fandango</a></li>
<li><a href="https://play.date/dev/">Playdate SDK</a></li>
<li><a href="https://play.date/games/sasquatchers/">Sasquatchers game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e19/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="34517971" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e19-Sasquatchers.mp3" />
			<itunes:duration>23:37</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How adventure game veteran Chuck Jordan mixes turn-based tactics with cryptid group photography in “Sasquatchers” for Playdate.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Chuck Jordan felt his "Advance Wars"-inspired tactics game was missing something—then he remembered the joy of "Pokémon Snap." Find out how the adventure game veteran ended up mixing turn-based tactics with cryptid group photography in “Sasquatchers” for Playdate.   
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, sound design, cryptids, turn-based tactics, strategy games, Chuck Jordan, Lucas Arts</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>18</itunes:episode>
			<title>Snak</title>
			<itunes:title>Snak</itunes:title>
			<pubDate>Tue, 06 Dec 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e18-Snak.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e18/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic "Snake" led to surprising gameplay in his game "Snak" for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.   
]]></description>
			<content:encoded><![CDATA[
				<p>Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic “Snake” led to surprising gameplay in his game “Snak” for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="http://www.stfj.net">Zach Gage’s website</a></li>
<li><a href="https://twitter.com/helvetica">Zach Gage on Twitter</a></li>
<li><a href="http://mrgan.com">Neven Mrgan’s website</a></li>
<li><a href="https://twitter.com/mrgan">Neven Mrgan on Twitter</a></li>
<li><a href="https://en.wikipedia.org/wiki/Snake_(video_game_genre)">Snake game</a></li>
<li><a href="https://en.wikipedia.org/wiki/TI-83_series">TI-83 calculator</a></li>
<li><a href="https://en.wikipedia.org/wiki/Pendleton_Ward">Pendleton Ward</a></li>
<li><a href="https://www.jwaaaap.com">JW (Jan Willem Nijman)</a></li>
<li><a href="https://en.wikipedia.org/wiki/LittleBigPlanet">Little Big Planet</a></li>
<li><a href="https://en.wikipedia.org/wiki/Super_Mario_Maker">Super Mario Maker</a></li>
<li><a href="https://en.wikipedia.org/wiki/The_Man_Who_Mistook_His_Wife_for_a_Hat">The Man Who Mistook His Wife for a Hat by Oliver Sacks</a></li>
<li><a href="https://play.date/games/snak/">Snak game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e18/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="68816721" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e18-Snak.mp3" />
			<itunes:duration>35:51</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Why does this snake suddenly feel like a skateboard? Game Designer Zach Gage on how a few small tweaks to the cellphone classic Snake led to surprising gameplay in his game Snak for Playdate.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic "Snake" led to surprising gameplay in his game "Snak" for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.   
]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, game development, pixel art, sound design, nokia games, snake, snake game, old phone games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>17</itunes:episode>
			<title>Saturday Edition and Star Sled</title>
			<itunes:title>Saturday Edition and Star Sled</itunes:title>
			<pubDate>Tue, 22 Nov 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e17-SaturdayEdition-StarSled.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e17/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Whether it's composing music for your game or designing your own sound effects, challenging yourself to expand your game dev toolset can lead to unexpectedly satisfying results! This week, Chris Makris, creator of Saturday Edition, and Greg Maletic, Playdate Project Manager and developer of Star Sled, interview each other about their Season 1, Week 8 games in this special format episode of the Playdate Podcast!

]]></description>
			<content:encoded><![CDATA[
				<p>Whether it’s composing music for your game or designing your own sound effects, challenging yourself to expand your game dev toolset can lead to unexpectedly satisfying results! This week, Chris Makris, creator of Saturday Edition, and Greg Maletic, Playdate Project Manager and developer of Star Sled, interview each other about their Season 1, Week 8 games in this special format episode of the Playdate Podcast!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="http://wildrosegames.com">Chris Makris’ website</a></li>
<li><a href="https://twitter.com/cmakcmak">Chris Makris on Twitter</a></li>
<li><a href="https://twitter.com/gregmaletic">Greg Maletic on Twitter</a></li>
<li><a href="https://en.wikipedia.org/wiki/Qix">Qix</a></li>
<li><a href="https://www.sierragames.com">Sierra Games</a></li>
<li><a href="https://en.wikipedia.org/wiki/Lucasfilm_Games">Lucas Arts</a></li>
<li><a href="https://en.wikipedia.org/wiki/ASCII_art">ASCII Art</a></li>
<li><a href="https://en.wikipedia.org/wiki/Asteroids_(video_game)">Asteroids</a></li>
<li><a href="https://superhexagon.com">Super Hexagon</a></li>
<li><a href="https://ashellinthepit.com">A Shell in the Pit</a></li>
<li><a href="https://factorydefaultmusic.bandcamp.com">Factory Default (Aaron Bell and Jesus Diaz)</a></li>
<li><a href="https://factorydefaultmusic.bandcamp.com/album/star-sled-ost">Star Sled Soundtrack on Bandcamp</a></li>
<li><a href="https://www.bfxr.net">BFXR Sound Effects Tool</a></li>
<li><a href="https://en.wikipedia.org/wiki/Tim_Skelly">Tim Skelly</a></li>
<li><a href="https://play.date/games/saturday-edition/">Saturday Edition game page on Playdate’s website</a></li>
<li><a href="https://play.date/games/star-sled/">Star Sled game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e17/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="105958944" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e17-SaturdayEdition-StarSled.mp3" />
			<itunes:duration>55:11</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Season 1, Week 8 developers Chris Makris and Greg Maletic interview each other about their Playdate games in this special format episode!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Whether it's composing music for your game or designing your own sound effects, challenging yourself to expand your game dev toolset can lead to unexpectedly satisfying results! This week, Chris Makris, creator of Saturday Edition, and Greg Maletic, Playdate Project Manager and developer of Star Sled, interview each other about their Season 1, Week 8 games in this special format episode of the Playdate Podcast!

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, crank, game development, pixel art, vector art, sound design, adventure games, arcade games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>16</itunes:episode>
			<title>Executive Golf DX</title>
			<itunes:title>Executive Golf DX</itunes:title>
			<pubDate>Tue, 08 Nov 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e16-ExecutiveGolfDX.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e16/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Designer, developer, composer, and newly-minted foley expert Dave Hoffman on how they made a tongue-in-cheek game about golfing and corporate culture—two topics they confess to know nothing about! Putt your way to the top of the tower and become Chief Executive Golfer, in Executive Golf DX!

]]></description>
			<content:encoded><![CDATA[
				<p>Designer, developer, composer, and newly-minted foley expert Dave Hoffman on how they made a tongue-in-cheek game about golfing and corporate culture—two topics they confess to know nothing about! Putt your way to the top of the tower and become Chief Executive Golfer, in Executive Golf DX!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://davemakes.com">davemakes’ website</a></li>
<li><a href="https://twitter.com/davemakes">Dave Hoffman on Twitter</a></li>
<li><a href="https://davemakes.bandcamp.com/album/executive-golf-ep">Executive Golf DX soundtrack</a></li>
<li><a href="https://www.mixolumia.com">Mixolumia</a></li>
<li><a href="https://youtube.com/clip/UgkxdZE_e5zAnwp4eQyOQu50zYZDNzzXY6vl">Robot Fishing Sneak Peek</a></li>
<li><a href="https://www.bitsummit.org">Bit Summit</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://panic.com/jp/">Panic Japan</a></li>
<li><a href="https://captaingames.itch.io/desert-golfing">Desert Golfing</a></li>
<li><a href="https://captaingames.itch.io/golf-on-mars">Golf on Mars</a></li>
<li><a href="https://en.wikipedia.org/wiki/Rogue_(video_game)">Rogue</a></li>
<li><a href="https://www.wweek.com/sports/2017/07/11/portland-urban-golf-makes-the-entire-changing-city-its-ever-evolving-personal-golf-course/">Urban Golf in Portland</a></li>
<li><a href="https://downwellgame.com">Downwell</a></li>
<li><a href="https://spelunkyworld.com">Spelunky</a></li>
<li><a href="https://www.mobygames.com/game-group/game-boy-color-dx-series">GameBoy Color DX series</a></li>
<li><a href="https://play.date/dev/">Playdate SDK</a></li>
<li><a href="https://podcast.play.date/episodes/s01e12/">Season One, Episode 12: Zipper</a></li>
<li><a href="http://www.foddy.net/2010/10/qwop/">QWOP</a></li>
<li><a href="http://www.iambreadgame.com">I Am Bread</a></li>
<li><a href="https://www.surgeonclassic.com">Surgeon Simulator</a></li>
<li><a href="https://play.date/games/executive-golf/">Executive Golf DX game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e16/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="50848181" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e16-ExecutiveGolfDX.mp3" />
			<itunes:duration>26:13</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Dave Hoffman on combining two things they know nothing about—golfing and corporate culture—to create the frustrating yet addictive Executive Golf DX for Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Designer, developer, composer, and newly-minted foley expert Dave Hoffman on how they made a tongue-in-cheek game about golfing and corporate culture—two topics they confess to know nothing about! Putt your way to the top of the tower and become Chief Executive Golfer, in Executive Golf DX!

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, one-bit art, indie games, crank, game development, vertically scrolling, roguelike, davemakes, golf, sports games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>15</itunes:episode>
			<title>Questy Chess</title>
			<itunes:title>Questy Chess</itunes:title>
			<pubDate>Tue, 25 Oct 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e15-QuestyChess.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e15/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[How Dadako founder Hawken King fused his interests in role-playing games and chess into a minimalist, atmospheric puzzle game, with help from artist Dan Clarke and musician-turned-sound designer Justin DiCenzo. As the sole surviving pawn from an outmoded chess program, trapped in an ominous machine, can you use an old rule set in new ways to stave off the oblivion of being overwritten?   

]]></description>
			<content:encoded><![CDATA[
				<p>How Dadako founder Hawken King fused his interests in role-playing games and chess into a minimalist, atmospheric puzzle game, with help from artist Dan Clarke and musician-turned-sound designer Justin DiCenzo. As the sole surviving pawn from an outmoded chess program, trapped in an ominous machine, can you use an old rule set in new ways to stave off the oblivion of being overwritten?</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://dadako.com">Dadako’s website</a></li>
<li><a href="https://twitter.com/hawkun">Hawken King on Twitter</a></li>
<li><a href="https://arkotype.co">Dan Clarke’s website</a></li>
<li><a href="https://album.link/QuestyChess">Questy Chess soundtrack by Justin DiCenzo</a></li>
<li><a href="https://soundcloud.com/justin-dicenzo">Justin DiCenzo on Soundcloud</a></li>
<li><a href="https://nova.app">Nova</a></li>
<li><a href="https://en.wikipedia.org/wiki/Koto_(instrument)">Koto</a></li>
<li><a href="https://en.wikipedia.org/wiki/Shamisen">Shamisen</a></li>
<li><a href="https://teenage.engineering/products/po">Pocket Operators by Teenage Engineering</a></li>
<li><a href="https://play.date/edge/">Edge Magazine issue featuring Playdate</a></li>
<li><a href="https://www.mapeditor.org">Tiled Software</a></li>
<li><a href="https://mymodernmet.com/what-is-bauhaus-art-movement/">Intro to Bauhaus by Kelly Richman-Abdou on My Modern Met</a></li>
<li><a href="https://play.date/caps/">Caps Tool</a></li>
<li><a href="https://play.date/pulp/">Playdate Pulp</a></li>
<li><a href="https://play.date/dev/">Playdate SDK</a></li>
<li><a href="https://youtu.be/jrmZIgVoQw4">Train Chase Scene from “The Wrong Trousers”</a></li>
<li><a href="https://play.date/games/questy-chess/">Questy Chess game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e15/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="44329273" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e15-QuestyChess.mp3" />
			<itunes:duration>22:50</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Hawken King, Dan Clarke, and Justin DiCenzo discuss creating the moody, stylized world of an outmoded chess program that refuses to be updated.]]></itunes:subtitle>
			<itunes:summary><![CDATA[How Dadako founder Hawken King fused his interests in role-playing games and chess into a minimalist, atmospheric puzzle game, with help from artist Dan Clarke and musician-turned-sound designer Justin DiCenzo. As the sole surviving pawn from an outmoded chess program, trapped in an ominous machine, can you use an old rule set in new ways to stave off the oblivion of being overwritten?   

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, RPG, chess, bauhaus, panic, one-bit art, indie games, crank, game development, dadako</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>14</itunes:episode>
			<title>Playdate Mailbag &amp;#35;1</title>
			<itunes:title>Playdate Mailbag &amp;#35;1</itunes:title>
			<pubDate>Tue, 11 Oct 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e14-PlaydateMailbag1.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e14/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Host Christa Mrgan answers listener questions from Twitter, Reddit, and the Playdate Squad Discord. Did Panic ever consider a left-handed model for Playdate? What games or apps surprised us by doing something we didn't think was possible? And what's up with Bluetooth? Listen now to find out!

]]></description>
			<content:encoded><![CDATA[
				<p>Host Christa Mrgan answers listener questions from Twitter, Reddit, and the Playdate Squad Discord. Did Panic ever consider a left-handed model for Playdate? What games or apps surprised us by doing something we didn’t think was possible? And what’s up with Bluetooth? Listen now to find out!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="gopher://stevenf.com:70/0/journal/2022/04/18/first-playdates-shipping.txt">Steven Frank’s Playdate post (Gopher)</a></li>
<li><a href="https://gopher.floodgap.com/gopher/gw?=stevenf.com+70+302f6a6f75726e616c2f323032322f30342f31382f66697273742d706c617964617465732d7368697070696e672e747874">Steven Frank’s Playdate post (read in browser via Floodgap)</a></li>
<li><a href="https://podcast.play.date/episodes/s01e01/">Playdate Podcast Episode 1: The Story of Playdate</a></li>
<li><a href="https://devforum.play.date/t/developing-accessories-is-there-precise-reference-measurements-available-for-the-play-date/7291/7">Link to Playdate Dimensions document via the developer forum</a></li>
<li><a href="https://www.printables.com/search/models?q=tag:playdate">Printables.com projects tagged “Playdate”</a></li>
<li><a href="https://blog.gingerbeardman.com/tag/dailydriver/">Daily Driver devlog</a></li>
<li><a href="https://twitter.com/i/events/1286382718578839553">Daily Driver posts on Twitter</a></li>
<li><a href="https://twitter.com/The3DPrintist/status/1576017936330129408?s=20&amp;t=uDaEmZ7PiLpBPI_Ff342dA">Zachary Snyder’s 3D Engine for Playdate</a></li>
<li><a href="https://twitter.com/The3DPrintist/status/1577870405619965952?s=20&amp;t=uDaEmZ7PiLpBPI_Ff342dA">Zachary Synder’s on-device 3D level editor(!!)</a></li>
<li><a href="https://twitter.com/playdate/status/1516864373473480705?s=20&amp;t=P-4vCccyxP7pVSlU-9AZnQ">Thread of awesome third-party games for Playdate</a></li>
<li><a href="https://fortatlantic.bandcamp.com">Fort Atlantic on Bandcamp</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="27992673" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e14-PlaydateMailbag1.mp3" />
			<itunes:duration>14:19</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Host Christa Mrgan answers listener questions about Playdate!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Host Christa Mrgan answers listener questions from Twitter, Reddit, and the Playdate Squad Discord. Did Panic ever consider a left-handed model for Playdate? What games or apps surprised us by doing something we didn't think was possible? And what's up with Bluetooth? Listen now to find out!

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, panic, FAQ, indie games, crank, game development, handheld console</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>13</itunes:episode>
			<title>Hyper Meteor</title>
			<itunes:title>Hyper Meteor</itunes:title>
			<pubDate>Tue, 27 Sep 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e13-HyperMeteor.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e13/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Mo Fikree—designer, developer, and CEO of Vertex Pop—talks about why he loves arcade-style games, and the ups and downs of creating the "Asteroids" homage "Hyper Meteor", including one of the hardest parts of programming\: naming things! 

]]></description>
			<content:encoded><![CDATA[
				<p>Mo Fikree—designer, developer, and CEO of Vertex Pop—talks about why he loves arcade-style games, and the ups and downs of creating the “Asteroids” homage “Hyper Meteor”, including one of the hardest parts of programming: naming things!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/mobeenfikree">Mo Fikree on Twitter</a></li>
<li><a href="https://twitter.com/robbyduguay">Robby Duguay on Twitter</a></li>
<li><a href="https://hlnhrn.bandcamp.com">Halina Heron on Bandcamp</a></li>
<li><a href="https://twitter.com/vertexpop">Vertex Pop on Twitter</a></li>
<li><a href="http://www.vertexpop.com">Vertex Pop</a></li>
<li><a href="https://en.wikipedia.org/wiki/Asteroids_(video_game)">Asteroids on Wikipedia</a></li>
<li><a href="https://games.aarp.org/games/atari-asteroids">Play Asteroids on the AARP Website</a></li>
<li><a href="https://www.plasticfernstudios.com">Plastic Fern</a></li>
<li><a href="https://groundkontrol.com">Ground Kontrol</a></li>
<li><a href="https://www.mamedev.org">MAME</a></li>
<li><a href="https://superhexagon.com">Super Hexagaon</a></li>
<li><a href="https://teenage.engineering">Teenage Engineering</a></li>
<li><a href="https://podcast.panic.com">Panic Podcast</a></li>
<li><a href="https://podcast.play.date/episodes/s01e01/">Playdate Podcast Episode 1: The Story of Playdate</a></li>
<li><a href="https://play.date/games/hyper-meteor/">Hyper Meteor game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e13/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="53413171" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e13-HyperMeteor.mp3" />
			<itunes:duration>27:34</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Mo Fikree of Vertex Pop talks about the design and development of Asteroids homage Hyper Meteor, including the hardest part—choosing a name!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Mo Fikree—designer, developer, and CEO of Vertex Pop—talks about why he loves arcade-style games, and the ups and downs of creating the "Asteroids" homage "Hyper Meteor", including one of the hardest parts of programming\: naming things! 

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, arcade games, arcade-style games, asteroids, panic, one-bit art, indie games, crank, game development, vertex pop</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>12</itunes:episode>
			<title>Zipper</title>
			<itunes:title>Zipper</itunes:title>
			<pubDate>Tue, 13 Sep 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e12-Zipper.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e12/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[With Zipper for Playdate, game designer, developer, and philosopher Bennett Foddy wanted to share his love of the particular style of isometric tactics games he grew up playing on the ZX Spectrum--games that may be unfamiliar to people from the United States. Drawing on the influences of Akira Kurosawa, the anime and manga series "Bleach", and the British game "Last Ninja 2," Zipper is a beautifully-crafted homage to classic samurai films and 8-bit black and white games. 

]]></description>
			<content:encoded><![CDATA[
				<p>With Zipper for Playdate, game designer, developer, and philosopher Bennett Foddy wanted to share his love of the particular style of isometric tactics games he grew up playing on the ZX Spectrum–games that may be unfamiliar to people from the United States. Drawing on the influences of Akira Kurosawa, the anime and manga series “Bleach”, and the British game “Last Ninja 2,” Zipper is a beautifully-crafted homage to classic samurai films and 8-bit black and white games.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/bfod">Bennett Foddy on Twitter</a></li>
<li><a href="http://www.foddy.net">Bennett Foddy’s website</a></li>
<li><a href="https://en.wikipedia.org/wiki/ZX_Spectrum">ZX Spectrum</a></li>
<li><a href="http://www.j-bleach.com">Bleach official website</a></li>
<li><a href="https://www.mobygames.com/game/last-ninja-2-back-with-a-vengeance">Last Ninja 2 on Moby Games</a></li>
<li><a href="https://en.wikipedia.org/wiki/List_of_works_by_Akira_Kurosawa">List of works by Akira Kurosawa</a></li>
<li><a href="https://twitter.com/danmessing?lang=en">Dan Messing on Twitter</a></li>
<li><a href="https://play.date/dev/">Playdate Software Development Kit</a></li>
<li><a href="https://sdk.play.date/1.12.2/Inside%20Playdate.html#C-sound.synth">Synth documentation in the Playdate SDK</a></li>
<li><a href="https://en.wikipedia.org/wiki/Sh%C5%8D_(instrument)">Japanese sho</a></li>
<li><a href="https://podcast.play.date/episodes/s01e04/">Playdate Podcast Episode 4: Crankin’s Time Travel Adventure</a></li>
<li><a href="https://podcast.play.date/episodes/s01e01/">Playdate Podcast Episode 1: The Story of Playdate</a></li>
<li><a href="https://play.date/games/zipper/">Zipper game page on the Playdate website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e12/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="43078201" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e12-Zipper.mp3" />
			<itunes:duration>22:11</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[From Kurosawa to the ZX Spectrum, game designer and developer Bennett Foddy talks about the influences behind his isometric tactics game, Zipper.]]></itunes:subtitle>
			<itunes:summary><![CDATA[With Zipper for Playdate, game designer, developer, and philosopher Bennett Foddy wanted to share his love of the particular style of isometric tactics games he grew up playing on the ZX Spectrum--games that may be unfamiliar to people from the United States. Drawing on the influences of Akira Kurosawa, the anime and manga series "Bleach", and the British game "Last Ninja 2," Zipper is a beautifully-crafted homage to classic samurai films and 8-bit black and white games. 

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, bennett foddy, panic, indie games, crank, game development, isometric 3d, isometric video games, midi, synthesizers, akira kurosawa, zx spectrum, classic games, game history</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>11</itunes:episode>
			<title>Demon Quest ’85</title>
			<itunes:title>Demon Quest ’85</itunes:title>
			<pubDate>Tue, 30 Aug 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e11-DemonQuest85.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e11/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Writer and game designer Duncan Fyfe tells the story of Demon Quest ’85—from the small but mighty team, to an ill-advised management system for branching narrative paths, and how they ended up eschewing Playdate's crank in favor of a visual novel that pits the likes of the Marquis Shax of Hell against Beth from your high school Physics class. 

]]></description>
			<content:encoded><![CDATA[
				<p>Writer and game designer Duncan Fyfe tells the story of Demon Quest ’85—from the small but mighty team, to an ill-advised management system for branching narrative paths, and how they ended up eschewing Playdate’s crank in favor of a visual novel that pits the likes of the Marquis Shax of Hell against Beth from your high school Physics class.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/duncanfyfe">Duncan Fyfe on Twitter</a></li>
<li><a href="https://twitter.com/alexashby">Alex Ashby on Twitter</a></li>
<li><a href="https://twitter.com/banjoses">Lawrence Bishop on Twitter</a></li>
<li><a href="https://www.krop.com/belindaleung/#/">Belinda Leung</a></li>
<li><a href="http://www.jaredemersonjohnson.com">Jared Emerson-Johnson</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://telltale.com">Telltale Games</a></li>
<li><a href="https://en.wikipedia.org/wiki/Ouija">Ouija Board</a></li>
<li><a href="https://en.wikipedia.org/wiki/Sound_Blaster">Sound Blaster</a></li>
<li><a href="https://play.date/mirror/">Playdate Mirror</a></li>
<li><a href="https://www.printables.com/model/216889-nameless-screen-magnifier-for-playdate-handheld">DIY Playdate Magnifier by Grhmhome</a></li>
<li><a href="https://cyan.com/games/myst/">MYST</a></li>
<li><a href="https://en.wikipedia.org/wiki/Encarta">Encarta</a></li>
<li><a href="https://neocabgame.com">Neocab</a></li>
<li><a href="http://www.wherethewatertasteslikewine.com">Where the Water Tastes Like Wine</a></li>
<li><a href="https://curvegames.com/our-games/proteus/">Proteus</a></li>
<li><a href="https://play.date/games/demon-quest-85/">Demon Quest ’85 game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e11/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="54959425" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e11-DemonQuest85.mp3" />
			<itunes:duration>28:22</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Writer and game designer Duncan Fyfe discusses the ups and downs of managing a branching narrative, and juxtaposing banal teen drama with the power struggles of literal demons from Hell!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Writer and game designer Duncan Fyfe tells the story of Demon Quest ’85—from the small but mighty team, to an ill-advised management system for branching narrative paths, and how they ended up eschewing Playdate's crank in favor of a visual novel that pits the likes of the Marquis Shax of Hell against Beth from your high school Physics class. 

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, crooked park, panic, pixel art, one-bit art, indie games, crank, visual novel, game development, rpg, demon quest, demons, grimoire</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>10</itunes:episode>
			<title>Omaze</title>
			<itunes:title>Omaze</itunes:title>
			<pubDate>Tue, 16 Aug 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e10-Omaze.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e10/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[When custom-hardware game maker Gregory Kogos tried to copy his award-winning circular puzzle platformer RotoRing directly to the Playdate, it didn't quite pan out. Find out how he persevered to turn the game's core concepts into the delightfully addictive spin-off, Omaze! 

]]></description>
			<content:encoded><![CDATA[
				<p>When custom-hardware game maker Gregory Kogos tried to copy his award-winning circular puzzle platformer RotoRing directly to the Playdate, it didn’t quite pan out. Find out how he persevered to turn the game’s core concepts into the delightfully addictive spin-off, Omaze!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/aronegal">Gregory Kogos on Twitter</a></li>
<li><a href="https://www.gamedeveloper.com/design/postmortem-playdates-circular-puzzle-platformer-omaze">Gregory’s Omaze write-up on gamedeveloper.com</a></li>
<li><a href="https://www.facebook.com/RotoRing">RotoRing on Facebook</a></li>
<li><a href="https://devforum.play.date/t/simple-tool-for-checking-synth-sounds-on-device/3221">Gregory’s synth tool</a></li>
<li><a href="https://play.date/dev/">Playdate Software Development Kit</a></li>
<li><a href="https://sdk.play.date/1.12.2/Inside%20Playdate.html#C-sound.synth">Synth documentation in the Playdate SDK</a></li>
<li><a href="https://katanazero.com/">Katana Zero</a></li>
<li><a href="https://play.date/pulp/">Playdate Pulp</a></li>
<li><a href="https://www.arduino.cc">Arduino</a></li>
<li><a href="https://www.arduboy.com">Arduboy</a></li>
<li><a href="https://gdconf.com/alt-ctrl-gdc">alt.ctrl.gdc</a></li>
<li><a href="https://gdconf.com">Game Developers Conference</a></li>
<li><a href="https://bicfest.org">Busan Indie Connect</a></li>
<li><a href="https://twitter.com/nsuttner">Nick Suttner on Twitter</a></li>
<li><a href="https://furnimat.games">Furniture and Mattress Games</a></li>
<li><a href="https://eggplant.show">Eggplant: the Secret Life of Games</a></li>
<li><a href="https://podcast.play.date/episodes/s01e05/">Boogie Loops Playdate Podcast episode</a></li>
<li><a href="https://podcast.play.date/episodes/s01e03/">Casual Birder Playdate Podcast episode</a></li>
<li><a href="https://podcast.play.date/episodes/s01e03/">Whitewater Wipeout Playdate Podcast episode</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e01/">Untitled Goose Game Panic Podcast episode</a></li>
<li><a href="http://househou.se">House House</a></li>
<li><a href="https://play.date/games/omaze/">Omaze game page on the Playdate website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e10/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="45106337" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e10-Omaze.mp3" />
			<itunes:duration>23:14</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How Gregory Kogos spun the concept of his custom hardware game RotoRing into the many-circled puzzle platformer Omaze!]]></itunes:subtitle>
			<itunes:summary><![CDATA[When custom-hardware game maker Gregory Kogos tried to copy his award-winning circular puzzle platformer RotoRing directly to the Playdate, it didn't quite pan out. Find out how he persevered to turn the game's core concepts into the delightfully addictive spin-off, Omaze! 

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, gregory kogos, panic, indie games, crank, game development, puzzle platformer, custom hardware games, alt.ctrl.gdc, synthesizers, chiptune tracker</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>9</itunes:episode>
			<title>Echoic Memory</title>
			<itunes:title>Echoic Memory</itunes:title>
			<pubDate>Tue, 02 Aug 2022 08:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e09-EchoicMemory.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e09/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[What does it mean to remember? As Samantha Kalman, Carol Mertz, Rachelle Viola, and Everest Pipkin created their innovative Playdate game blending procedural narrative and a musical memory puzzle, their ideas of memories evolved, along with their understanding of how most people hear, recognize, and recall music. What memories might be restored to the ECM1010 smart speaker devices when you play as a technician tasked with repairing them? And how does Playdate remember where you left off when you leave a game?

]]></description>
			<content:encoded><![CDATA[
				<p>What does it mean to remember? As Samantha Kalman, Carol Mertz, Rachelle Viola, and Everest Pipkin created their innovative Playdate game blending procedural narrative and a musical memory puzzle, their ideas of memories evolved, along with their understanding of how most people hear, recognize, and recall music. What memories might be restored to the ECM1010 smart speaker devices when you play as a technician tasked with repairing them? And how does Playdate remember where you left off when you leave a game?</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/SamanthaZero">Samantha Kalman on Twitter</a></li>
<li><a href="https://twitter.com/everestpipkin">Everest Pipkin on Twitter</a></li>
<li><a href="https://twitter.com/carolmertz">Carol Mertz on Twitter</a></li>
<li><a href="https://twitter.com/drOMGp">Rachelle Viola on Twitter</a></li>
<li><a href="https://www.aseprite.org">Asesprite</a></li>
<li><a href="https://devforum.play.date">Playdate Developer Forum</a></li>
<li><a href="https://play.date/dev/">Playdate Software Development Kit</a></li>
<li><a href="https://play.date/games/echoic-memory/">Echoic Memory game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e09/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="59751315" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e09-EchoicMemory.mp3" />
			<itunes:duration>30:52</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How a small team created an innovative Playdate game blending procedural storytelling and a musical memory puzzle!]]></itunes:subtitle>
			<itunes:summary><![CDATA[What does it mean to remember? As Samantha Kalman, Carol Mertz, Rachelle Viola, and Everest Pipkin created their innovative Playdate game blending procedural narrative and a musical memory puzzle, their ideas of memories evolved, along with their understanding of how most people hear, recognize, and recall music. What memories might be restored to the ECM1010 smart speaker devices when you play as a technician tasked with repairing them? And how does Playdate remember where you left off when you leave a game?

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, samantha zero, panic, pixel art, one-bit art, indie games, crank, game development, game saves, save data, echoic memory, audio games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>8</itunes:episode>
			<title>Flipper Lifter</title>
			<itunes:title>Flipper Lifter</itunes:title>
			<pubDate>Tue, 19 Jul 2022 07:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e08-FlipperLifter.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e08/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[A small team from game development and publishing company Serenity Forge started out with a great idea for a Playdate-specific game, but soon realized its characters were kind of… boring. One arctic facelift and a lot of QA and play-testing later, and Flipper Lifter was a fun and fast-paced penguin-moving game (with a few key voiceover cameos and a great soundtrack)!

]]></description>
			<content:encoded><![CDATA[
				<p>A small team from game development and publishing company Serenity Forge started out with a great idea for a Playdate-specific game, but soon realized its characters were kind of… boring. One arctic facelift and a lot of QA and play-testing later, and Flipper Lifter was a fun and fast-paced penguin-moving game (with a few key voiceover cameos and a great soundtrack)!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://serenityforge.com/about">Serenity Forge</a></li>
<li><a href="https://twitter.com/yaaarkz">Kevin Zhang on Twitter</a></li>
<li><a href="https://twitter.com/SamuelHerb">Samuel Herb on Twitter</a></li>
<li><a href="https://twitter.com/theDavidForman">David Forman on Twitter</a></li>
<li><a href="https://twitter.com/sf_pirateferret">Kersti Kodas on Twitter</a></li>
<li><a href="https://www.plasticfernstudios.com">Plastic Fern</a></li>
<li><a href="https://play.date/games/flipper-lifter/">Flipper Lifter game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e08/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="33112043" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e08-FlipperLifter.mp3" />
			<itunes:duration>16:59</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How a small team built their first Playdate game (and turned boring humans into adorable penguins) with Serenity Forge&#39;s fast-paced elevator cranking game, Flipper Lifter!]]></itunes:subtitle>
			<itunes:summary><![CDATA[A small team from game development and publishing company Serenity Forge started out with a great idea for a Playdate-specific game, but soon realized its characters were kind of… boring. One arctic facelift and a lot of QA and play-testing later, and Flipper Lifter was a fun and fast-paced penguin-moving game (with a few key voiceover cameos and a great soundtrack)!

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, serenity forge, panic, pixel art, one-bit art, indie games, crank, plastic fern, quality assurance, QA, game QA, game play testing, play testing</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>7</itunes:episode>
			<title>Lost Your Marbles</title>
			<itunes:title>Lost Your Marbles</itunes:title>
			<pubDate>Tue, 05 Jul 2022 07:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e07-LostYourMarbles.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e07/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[How narrative development company Sweet Baby branched out from client work to create their first in-house game: the quirky marble labyrinth/narrative adventure, Lost Your Marbles! Kim Belair and David Bedard discuss Sweet Baby's mission to help marginalized people bring their talents to the games industry, and the team's next projects for Playdate! Plus: Will Herring's approach to creating characters, one-bit art, and sprites, and Neha Patel talks sound design and composing a hum-able soundtrack.

]]></description>
			<content:encoded><![CDATA[
				<p>How narrative development company Sweet Baby branched out from client work to create their first in-house game: the quirky marble labyrinth/narrative adventure, Lost Your Marbles! Kim Belair and David Bedard discuss Sweet Baby’s mission to help marginalized people bring their talents to the games industry, and the team’s next projects for Playdate! Plus: Will Herring’s approach to creating characters, one-bit art, and sprites, and Neha Patel talks sound design and composing a hum-able soundtrack.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://sweetbabyinc.com">Sweet Baby’s website</a></li>
<li><a href="https://twitter.com/dbed">David Bedard on Twitter</a></li>
<li><a href="https://twitter.com/bagelofdeath">Kim Belair on Twitter</a></li>
<li><a href="https://twitter.com/_willbot_">Will Herring on Twitter</a></li>
<li><a href="https://twitter.com/Nehapolitan">Neha Patel on Twitter</a></li>
<li><a href="https://twitter.com/theWillStacey">Will Stacey on Twitter</a></li>
<li><a href="https://twitter.com/bitsorceress">Ayla Myers on Twitter</a></li>
<li><a href="https://twitter.com/legobutts">Felix Kramer on Twitter</a></li>
<li><a href="https://play.date/games/lost-your-marbles/">Lost Your Marbles game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e07/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="67513841" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e07-LostYourMarbles.mp3" />
			<itunes:duration>34:54</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How narrative development company Sweet Baby, Inc. created their first-ever in-house game, and their mission to bring more marginalized voices into into the games industry.]]></itunes:subtitle>
			<itunes:summary><![CDATA[How narrative development company Sweet Baby branched out from client work to create their first in-house game: the quirky marble labyrinth/narrative adventure, Lost Your Marbles! Kim Belair and David Bedard discuss Sweet Baby's mission to help marginalized people bring their talents to the games industry, and the team's next projects for Playdate! Plus: Will Herring's approach to creating characters, one-bit art, and sprites, and Neha Patel talks sound design and composing a hum-able soundtrack.

]]></itunes:summary>
			<itunes:keywords>playdate, handheld games, sweet baby, panic, pixel art, sprites, one-bit art, diversity in games, indie games, narrative adventure, crank, sound design, chiptune</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>6</itunes:episode>
			<title>Pick Pack Pup</title>
			<itunes:title>Pick Pack Pup</itunes:title>
			<pubDate>Tue, 21 Jun 2022 07:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e06-PickPackPup.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e06/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Game-jamming friends Nic Magnier and Arthur Hamer were so captivated by the announcement of Playdate that Nic built his own device (using parts found online and an old NES controller) and Arthur scrapped his fish processing plant designs for an adorable dog and an e-commerce warehouse. Here's how the duo created their narrative match three puzzle game, Pick Pack Pup, featuring music by Logan Gabriel! 

]]></description>
			<content:encoded><![CDATA[
				<p>Game-jamming friends Nic Magnier and Arthur Hamer were so captivated by the announcement of Playdate that Nic built his own device (using parts found online and an old NES controller) and Arthur scrapped his fish processing plant designs for an adorable dog and an e-commerce warehouse. Here’s how the duo created their narrative match three puzzle game, Pick Pack Pup, featuring music by Logan Gabriel!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/NicMagnier">Nic Magnier on Twitter</a></li>
<li><a href="https://twitter.com/ArthurMHamer">Arthur Hamer on Twitter</a></li>
<li><a href="https://nicmagnier.itch.io">Nic Magnier on itch.io</a></li>
<li><a href="http://www.arthurhamer.co.uk">Arthur Hamer’s website</a></li>
<li><a href="https://twitter.com/logeyg">Logan Gabriel on Twitter</a></li>
<li><a href="https://logey.io">Logan Gabriel’s website</a></li>
<li><a href="https://twitter.com/NicMagnier/status/1140978293727883264?s=20&amp;t=OtQwItilvv-vEgoZftSiqw">Nic’s DIY Playdate 1</a></li>
<li><a href="https://twitter.com/NicMagnier/status/1153405093900967936?s=20&amp;t=EJWOIEpQQjkGlkiVhpBOUA">Nic’s DIY Playdate 2</a></li>
<li><a href="https://twitter.com/NicMagnier/status/1153404624633769986?s=20&amp;t=jKLlmoLHOm0g63wP855xUA">Nic’s DIY Playdate 3</a></li>
<li><a href="https://twitter.com/NicMagnier/status/1153407517449498624?s=20&amp;t=YApiyZwN4a7IS6VxS8OiZA">Nic’s DIY Playdate 4</a></li>
<li><a href="https://gmtk.itch.io">Game Maker’s Toolkit on itch.io</a></li>
<li><a href="https://twitter.com/CanYouPetTheDog">Can You Pet The Dog on Twitter</a></li>
<li><a href="https://www.idlethumbs.net">Idle Thumbs</a></li>
<li><a href="https://www.firewatchgame.com">Firewatch</a></li>
<li><a href="http://ollymoss.com">Olly Moss</a></li>
<li><a href="https://play.date/games/pickpackpup/">Pick Pack Pup game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e06/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="45088857" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e06-PickPackPup.mp3" />
			<itunes:duration>23:13</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How game-jamming friends swapped a fish processing plant for an e-commerce warehouse to create the narrative match three puzzle game Pick Pack Pup!]]></itunes:subtitle>
			<itunes:summary><![CDATA[Game-jamming friends Nic Magnier and Arthur Hamer were so captivated by the announcement of Playdate that Nic built his own device (using parts found online and an old NES controller) and Arthur scrapped his fish processing plant designs for an adorable dog and an e-commerce warehouse. Here's how the duo created their narrative match three puzzle game, Pick Pack Pup, featuring music by Logan Gabriel! 

]]></itunes:summary>
			<itunes:keywords>playdate, pick pack pup, panic, pixel art, dithering, DIY electronics, NES hacks, indie games, match three games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>5</itunes:episode>
			<title>Boogie Loops</title>
			<itunes:title>Boogie Loops</itunes:title>
			<pubDate>Tue, 07 Jun 2022 17:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e05-BoogieLoops.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e05/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[Interdisciplinary artist, designer, technologist, and DJ May-Li Khoe teamed up with friend and independent researcher Andy Matuschak to make what they thought would be a fun project on a short timeline. While Playdate's schedule extended a bit, and then a bit more, the pair had a great time creating a whimsical music and dance maker that is a joy to use. Lay down your drum and bass tracks, add a melody, and tell your pizza to twerk with this sparkly composer that's full of fun details! 
]]></description>
			<content:encoded><![CDATA[
				<p>Interdisciplinary artist, designer, technologist, and DJ May-Li Khoe teamed up with friend and independent researcher Andy Matuschak to make what they thought would be a fun project on a short timeline. While Playdate’s schedule extended a bit, and then a bit more, the pair had a great time creating a whimsical music and dance maker that is a joy to use. Lay down your drum and bass tracks, add a melody, and tell your pizza to twerk with this sparkly composer that’s full of fun details!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/mayli">May-Li Khoe on Twitter</a></li>
<li><a href="http://maylikhoe.com">May-Li Khoe’s website</a></li>
<li><a href="https://twitter.com/andy_matuschak">Andy Matuschak on Twitter</a></li>
<li><a href="https://andymatuschak.org">Andy Matuschak’s website</a></li>
<li><a href="https://twitter.com/idelgas">Andres Velasquez on Twitter</a></li>
<li><a href="https://otbirds.com">One Thousand Birds, sound design studio where Andres Velasquez is a partner and music creative director</a></li>
<li><a href="https://twitter.com/FedericoArdila">Federico Ardila on Twitter</a></li>
<li><a href="http://lapelanga.com">La Pelanga DJ Coalition</a></li>
<li><a href="https://scribbletogether.com">Scribble Together</a></li>
<li><a href="https://makespace.fun">MakeSpace</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mario_Paint">Mario Paint</a></li>
<li><a href="https://podcast.play.date/episodes/s01e01/">The Story of Playdate</a></li>
<li><a href="https://play.date/mirror">Playdate Mirror</a></li>
<li><a href="https://twitter.com/playdate">Playdate on Twitter</a></li>
<li><a href="https://twitter.com/antichrista">Christa Mrgan on Twitter</a></li>
<li><a href="https://play.date/games/boogie-loops/">Boogie Loops game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e05/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="42924643" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e05-BoogieLoops.mp3" />
			<itunes:duration>22:06</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How May-Li Khoe and Andy Matuschak created their joyful music and dance maker, and how remixing a handful of variables leads to endless possibilities.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Interdisciplinary artist, designer, technologist, and DJ May-Li Khoe teamed up with friend and independent researcher Andy Matuschak to make what they thought would be a fun project on a short timeline. While Playdate's schedule extended a bit, and then a bit more, the pair had a great time creating a whimsical music and dance maker that is a joy to use. Lay down your drum and bass tracks, add a melody, and tell your pizza to twerk with this sparkly composer that's full of fun details! 
]]></itunes:summary>
			<itunes:keywords>playdate, boogie loops, panic, sequencer, chiptune, Mario Paint, indie games</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
			<title>Crankin&#39;s Time Travel Adventure</title>
			<itunes:title>Crankin&#39;s Time Travel Adventure</itunes:title>
			<pubDate>Tue, 24 May 2022 17:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e04-CrankinsTimeTravelAdventure.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e04/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[How Katamari Damacy designer Keita Takahashi teamed up with animator Ryan Mohler, sound designer Matthew Grimm, and developer Shaun Inman to create &quot;Crankin's Time Travel Adventure,&quot; the very first game ever developed for Playdate by someone outside of Panic, the company that makes the device. Keita's seemingly simple idea led to deep gameplay, but was, at times, a challenge for the team to crank out!
]]></description>
			<content:encoded><![CDATA[
				<p>How Katamari Damacy designer Keita Takahashi teamed up with animator Ryan Mohler, sound designer Matthew Grimm, and developer Shaun Inman to create “Crankin’s Time Travel Adventure,” the very first game ever developed for Playdate by someone outside of Panic, the company that makes the device. Keita’s seemingly simple idea led to deep gameplay, but was, at times, a challenge for the team to crank out!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://uvula.jp">Uvula</a></li>
<li><a href="https://twitter.com/KeitaTakahash">Keita Takahashi</a></li>
<li><a href="https://twitter.com/Animohler">Ryan Mohler</a></li>
<li><a href="https://8bitmatt.com">Matthew Grimm</a></li>
<li><a href="https://shauninman.com/pendium/">Shaun Inman</a></li>
<li><a href="https://play.date/games/crankin/">Crankin’s Time Travel Adventure game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e04/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="26378799" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e04-CrankinsTimeTravelAdventure.mp3" />
			<itunes:duration>17:58</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[The unique challenges of developing a game with crank-controlled time travel!]]></itunes:subtitle>
			<itunes:summary><![CDATA[How Katamari Damacy designer Keita Takahashi teamed up with animator Ryan Mohler, sound designer Matthew Grimm, and developer Shaun Inman to create &quot;Crankin's Time Travel Adventure,&quot; the very first game ever developed for Playdate by someone outside of Panic, the company that makes the device. Keita's seemingly simple idea led to deep gameplay, but was, at times, a challenge for the team to crank out!
]]></itunes:summary>
			<itunes:keywords>playdate, crankin, crankin&#39;s time travel adventure, keita takahashi, ryan mohler, panic, indie games, playdate games, game development, playdate development, uvula</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
			<title>Casual Birder</title>
			<itunes:title>Casual Birder</itunes:title>
			<pubDate>Tue, 10 May 2022 17:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e03-CasualBirder.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e03/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[When designer-turned-developer Diego Garcia first came up with the idea for Casual Birder, he never expected to fall in love with birdwatching himself. Here's how he overcame some technical challenges (plus a bit of imposter syndrome!) and joined forces with composer and sound designer Max Coburn to create a Playdate game that's funny, relaxing, and a good reminder that it's ok to be into things without learning absolutely everything about them first. 
]]></description>
			<content:encoded><![CDATA[
				<p>When designer-turned-developer Diego Garcia first came up with the idea for Casual Birder, he never expected to fall in love with birdwatching himself. Here’s how he overcame some technical challenges (plus a bit of imposter syndrome!) and joined forces with composer and sound designer Max Coburn to create a Playdate game that’s funny, relaxing, and a good reminder that it’s ok to be into things without learning absolutely everything about them first.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/games/casual-birder/">Casual Birder on the Playdate Website</a></li>
<li><a href="https://radstronomical.com">Diego Garcia’s Website</a></li>
<li><a href="https://soundcloud.com/maxo">Max Coburn on SoundCloud</a></li>
<li><a href="https://maxo.bandcamp.com">Max Coburn on Band Camp</a></li>
<li><a href="https://play.date/games/casual-birder/">Casual Birder game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e03/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="54472611" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e03-CasualBirder.mp3" />
			<itunes:duration>28:07</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[How designer and developer Diego Garcia overcame technical challenges (and a little bit of imposter syndrome!) to create Casual Birder, with chirpy chiptune-infused music and sound design by Max Coburn.]]></itunes:subtitle>
			<itunes:summary><![CDATA[When designer-turned-developer Diego Garcia first came up with the idea for Casual Birder, he never expected to fall in love with birdwatching himself. Here's how he overcame some technical challenges (plus a bit of imposter syndrome!) and joined forces with composer and sound designer Max Coburn to create a Playdate game that's funny, relaxing, and a good reminder that it's ok to be into things without learning absolutely everything about them first. 
]]></itunes:summary>
			<itunes:keywords>Casual Birder, playdate, panic, playdate season one, gaming, Diego Garcia, Max Coburn, indie games, indie gaming, game dev, game development</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
			<title>Whitewater Wipeout</title>
			<itunes:title>Whitewater Wipeout</itunes:title>
			<pubDate>Tue, 26 Apr 2022 17:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e02-WhitewaterWipeout.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e02/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[How Chuhai Labs got their hands on a Playdate, their epic Pitch Jam, and how the team came together to create a zen-like homage to a classic. This episode contains spiders, and mild spoilers for Whitewater Wipeout.
]]></description>
			<content:encoded><![CDATA[
				<p>How Chuhai Labs got their hands on a Playdate, their epic Pitch Jam, and how the team came together to create a zen-like homage to a classic. This episode contains spiders, and mild spoilers for Whitewater Wipeout.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://www.chuhailabs.com">Chuhai Labs</a></li>
<li><a href="https://en.wikipedia.org/wiki/Atari_Lynx">Atari Lynx</a></li>
<li><a href="https://en.wikipedia.org/wiki/California_Games">California Games</a></li>
<li><a href="https://theyetee.com/products/whitewater-wipeout">Merch</a></li>
<li><a href="https://play.date/dev/">Playdate Software Development Kit</a></li>
<li><a href="https://nova.app">Nova</a></li>
<li><a href="https://www.unrealengine.com/en-US/">Unreal Engine</a></li>
<li><a href="https://bicfest.org">Busan Indie Connect</a></li>
<li><a href="https://bitsummit.org/en/">BitSummit</a></li>
<li><a href="https://play.date/games/whitewater-wipeout/">Whitewater Wipeout game page on Playdate’s website</a></li>
<li><a href="https://podcast.play.date/episodes/s01e02/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="45747547" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e02-WhitewaterWipeout.mp3" />
			<itunes:duration>23:33</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Chuhai Labs on their homage to California Games, and why they only want to make things for Playdate from now on.]]></itunes:subtitle>
			<itunes:summary><![CDATA[How Chuhai Labs got their hands on a Playdate, their epic Pitch Jam, and how the team came together to create a zen-like homage to a classic. This episode contains spiders, and mild spoilers for Whitewater Wipeout.
]]></itunes:summary>
			<itunes:keywords>panic, playdate, gaming, pixel art, california games, chuhai labs, whitewater wipeout</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<title>The Story of Playdate</title>
			<itunes:title>The Story of Playdate</itunes:title>
			<pubDate>Tue, 12 Apr 2022 17:00:00 GMT</pubDate>
			<guid>https://download.panic.com/playdate_podcast/PlaydatePodcast-s01e01-TheStoryofPlaydate.mp3</guid>
			<link><![CDATA[https://podcast.play.date/episodes/s01e01/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.play.date/Playdate-Podcast-s01-cover.jpg" />
			<description><![CDATA[How an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to a handheld gaming console as surprising and unique as its creators. It’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.
]]></description>
			<content:encoded><![CDATA[
				<p>How an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to a handheld gaming console as surprising and unique as its creators. It’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/">Playdate website</a></li>
<li><a href="https://teenage.engineering">Teenage Engineering</a></li>
<li><a href="https://en.wikipedia.org/wiki/Game_%26_Watch">Nintendo Game and Watch</a></li>
<li><a href="https://en.wikipedia.org/wiki/Famicom_Disk_System">Famicom Disk System</a></li>
<li><a href="https://metric-designworks.com">Metric Designworks</a></li>
<li><a href="https://podcast.play.date/episodes/s01e01/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="139149525" type="audio/mpeg" url="https://download.panic.com/playdate_podcast//PlaydatePodcast-s01e01-TheStoryofPlaydate.mp3" />
			<itunes:duration>1:36:17</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[A limited-run anniversary clock turns into a handheld gaming console with a crank.]]></itunes:subtitle>
			<itunes:summary><![CDATA[How an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to a handheld gaming console as surprising and unique as its creators. It’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.
]]></itunes:summary>
			<itunes:keywords>panic, playdate, gaming, pixel art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
	</channel>
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